import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Person here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Person extends Actor
{
private GreenfootImage left = new GreenfootImage("guyLeft.png");
private GreenfootImage right = new GreenfootImage("guyRight.png");
private GreenfootImage up = new GreenfootImage("guy.png");
private GreenfootImage down = new GreenfootImage("guyBack.png");
public int moveAmt;
int dx = 0, dy = 0;
/**
* Act - do whatever the Person wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
moveOnKeyPress();
}
public void moveRight()
{
int x = (getX() + 5);
int y = (getY());
setLocation(x, y);
}
public void moveLeft()
{
int x = (getX() - 5);
int y = (getY());
setLocation(x, y);
}
public void moveDown()
{
int x = (getX());
int y = (getY() + 5);
setLocation(x, y);
}
public void moveUp()
{
int x = (getX());
int y = (getY() - 5);
setLocation(x, y);
}
public void moveOnKeyPress()
{
if((Greenfoot.isKeyDown("left"))||(Greenfoot.isKeyDown("a")))
{
moveLeft();
setImage(left);
}
if((Greenfoot.isKeyDown("right"))||(Greenfoot.isKeyDown("d")))
{
moveRight();
setImage(right);
}
if((Greenfoot.isKeyDown("up"))||(Greenfoot.isKeyDown("w")))
{
moveUp();
setImage(up);
}
if((Greenfoot.isKeyDown("down"))||(Greenfoot.isKeyDown("s")))
{
moveDown();
setImage(down);
}
}
}
