so i have a cube object that i made as a base for a wall but the wall is a bunch of different shapes, so i was wondering if i could stick them end to end without doing it manually as there's two of each shape in the mapped area.


public void wall(int x, int y) { World.addObject(new cube(), x, y); y= y-cube.getHeight(); World.addObject(new tirangle(), x, y); y= y-triangle.getHeight(); World.addObject(new circle(), x, y); }
public void wall(int x, int y) { Cube cube = new Cube(); getWorld().addObject(cube, x, y); y-=cube.getImage().getHeight(); Triangle triangle = new Triangle(); getWorld().addObject(triangle, x, y); y-=triangle.getImage().getHeight(); Circle circle = new Circle(); getWorld().addObject(circle, x, y); }
private int [] xLocations = {491, 507, 523, 539, 555, 571,... private int [] yLocations = {402, 402, 402, 402, 402, 402,...
private void makeWalls() {int q = 0; while(q <75) { addObject(new Wall(),xLocations[q],yLocations[q]); q = q + 1; }
private int[][] map ={ {1,1,1,1,1,1,1,1,1}, {1,0,0,0,1,0,0,0,1}, {1,0,1,0,0,0,1,0,1}, {1,0,1,1,1,1,1,0,1}, {1,0,1,0,0,0,1,0,1}, {1,0,1,0,1,0,1,0,1}, {1,0,0,0,1,0,0,0,1}, {1,1,1,1,1,1,1,1,1}};
private int[][] map = { { 9, 1, 1, 1, 1, 1, 1, 1, 3 }, { 8, 0, 0, 0,10, 0, 0, 0, 2 }, { 8, 0,15, 0,14, 0,15, 0, 2 }, { 8, 0, 0, 0, 0, 0, 0, 0, 2 }, { 8, 0,15, 0,11, 0,15, 0, 2 }, { 8, 0, 0, 0,10, 0, 0, 0, 2 }, {12, 4, 4, 4, 4, 4, 4, 4, 6 } }; // with the following in a method for (int y=0; y<map.length; y++) for (int x=0; x<map[].length; x++) { Actor actor = null; switch (map[y][x]) { case 0: break; case 1: actor = new Wall("top"); break; case 2: actor = new Wall("right"); break; case 3: actor = new Wall("top-right"); break; // etc. } if (actor != null) addObject(actor, 8+x*16, 8+y*16); }