Ok. It would probably be best to combine your image array into a double array. You can do that this way:
Then you can have an instance 'int' field to track which animation is running and another one to track the image within that animation:
This should give you the ability to easily change which animation is running (basically, just change the value of the 'animationIndex' field).
public static final GreenfootImage[][] conversations = new GreenfootImage[][] { new GreenfootImage[7], new GreenfootImage[3] }; static { // code to fill image arrays }
private int animationIndex, imageIndex;