I have a multiplayer game , both players are playing from the same keyboard. The problem is, whenever a player reaches a Task and is working on it, both players are Freezing ( like they dont move on key press, or any moving object in the world , but the task is doing it`s job )
import greenfoot.*;
import java.util.List;
/**
* Write a description of class Job1 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Job1 extends Jobs
{
boolean FinishedCutting = false;
long LastTime, CurrentTime;
private int i, j, bar_number;
private int CutDelay = 50;
public void act()
{
if( Greenfoot.isKeyDown("c"))
{
Cutting();
}
}
public void Cutting()
{
for ( bar_number = 1 ; bar_number <=4 ; bar_number++ )
{
for( i=1 ; i<=10;i++)
{
setImage("cuts/cut" + bar_number + "_" + i + ".png" );
if( Greenfoot.isKeyDown("c") == false )
{ getWorld().removeObject(this); return;}
LastTime = System.currentTimeMillis();
while ( LastTime + CutDelay >= System.currentTimeMillis() ) {}
getWorld().repaint();
}
for(i=9 ; i>=1 ;i-- )
{
setImage("cuts/cut" + bar_number + "_" + i + ".png" );
if( Greenfoot.isKeyDown("c") == false )
{ getWorld().removeObject(this); return;}
LastTime = System.currentTimeMillis();
while ( LastTime + CutDelay >= System.currentTimeMillis() ) {}
getWorld().repaint();
}
}
setImage("cuts/cut_final.png");
getWorld().repaint();
goToNextPoint();
}
private void goToNextPoint()
{
getWorld().removeObjects( getWorld().getObjects(Vent1.class));
getWorld().removeObjects( getWorld().getObjects(Players.class));
getWorld().removeObjects( getWorld().getObjects(Vents.class));
getWorld().addObject( new Vent2(), 595,612);
getWorld().addObject( new Vent3(), 400,400);
getWorld().addObject( new Player1(), 1150,90);
getWorld().addObject( new Player2(), 1150, 135);
getWorld().addObject( new WalkieTalkie(), 612, 499);
getWorld().removeObject(this);
}
}

