i am currently creating this terraria-like game for class, and i want to make the ores generate randomly, or rather, have a random chance of generating. i wanted to achieve this by making a Greenfoot.getRandomNumber() statement inside of a switch case, but it throws an error (required: int; found: int, int)
this is an example switch statement of how i wanted to do this:
i tried making the int = rng outside of the switch statement part, but that resulted in the same error
I cant seem to find a way how to get around this limitation, so if any of you have any idea, please let me know ^^
switch(a) { case 1: gras grass = new gras(); int rng = Greenfoot.getRandomNumber(0, 10); if(rng <= 3) { addObject(grass, x, y); } }