hello, so in my "Trash Pokemon" game, I started to add some sound effects.
They work ok, but the sound begins to be more saturated, the more it is played, which is really strange.
for example. If I attack the enemy, the sound of the attack will play. But if I attack the enemy a second time, the sound will be like ear rape.
Any idea of what is happening ? (the code is a simple Greenfoot.playSound)
thanks !

