Is their anyway to check scenario lag before uploading it in the website
I m telling this because sometimes when i upload a scenario, that starts lagging in the website but it doesn't lag in Greenfoot app
Will It help me to check game lag....


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | public class Time extends greenfoot.Actor{ public static double MAX_DELTA_TIME = 0.08 ; public static double AVERAGE_DELTA_TIME = 0.01 ; long lastMillis; double deltaTime = AVERAGE_DELTA_TIME; public double timeScale = 1 ; public boolean useStaticFramelength = false ; public double staticFramelength = 0.001 ; long frameIndex = 0 ; double timeSinceFpsUpdate = 0 ; int frameNum; int frameCount; int stableFps; public Time(){ setImage( new greenfoot.GreenfootImage( 1 , 1 )); } public void act(){ //TODO: Use System.nanoTime() long currentMillis = System.currentTimeMillis(); deltaTime = (currentMillis - lastMillis) / 1000.0 ; lastMillis = currentMillis; deltaTime %= 1 ; timeSinceFpsUpdate += deltaTime; frameNum++; frameCount += fps(); if (timeSinceFpsUpdate >= 1 ){ timeSinceFpsUpdate %= 1 ; stableFps = ( int )(frameCount / ( double )frameNum); frameNum = frameCount = 0 ; } frameIndex++; } /** * Fraction of time since the last frame */ public double deltaTime(){ if (useStaticFramelength) return staticFramelength; if (deltaTime < MAX_DELTA_TIME) return deltaTime * timeScale; return MAX_DELTA_TIME * timeScale; } public void setTimeScale( double scale){ timeScale = scale; } /** * Updated once per frame */ public int fps(){ if (deltaTime == 0 ) return 2000 ; return ( int )( 1 / deltaTime); } /** * Updated once per second */ public int stableFps(){ return stableFps; } public long frameIndex(){ return frameIndex; } public void resetFrameIndex(){ frameIndex = 0 ; } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 | import greenfoot.*; /** * This is a Button class. Use it for interfaces. The Button works completly * automaticly, you do not have to feed it any information after the * construction. It offers selveral methods to get information about * the users interactions with it. It may also go to a certain world when clicked * to move through menus. * * @author RcCookie * @version 1.2 */ public class Button extends Actor { /** * The number of times this button has been clicked. */ protected int clickCount; /** * The number of frames this button was held down. */ protected int pressTime; /** * Weather the button is touched by the mouse right now. */ protected boolean touched; /** * Weather the button is pressed down by the mouse right now. */ protected boolean pressed; /** * The text on the button. */ protected String name; /** * The image given as input, or null if a color was chosen. */ protected GreenfootImage inputImage; protected Text inputText; /** * The x and y size of the button. */ protected int x, y; /** * The color used to fill the background if inputImage is null. */ protected Color color; /** * The font size for the buttons text. */ protected int fontSize; /** * Weather there should be an outline around the button. */ protected boolean drawFrame; /** * The world to switch to after the button was clicked, or null. */ protected World onClick; /** * The standart image of the button. */ protected GreenfootImage image; /** * The buttons image when hovered over it with the mouse. */ protected GreenfootImage hoveredImage; /** * The buttons image when it is being clicked. */ protected GreenfootImage clickedImage; public boolean enabled = true ; /** * Constructs a new grey Button with the given title and a default size * of at least 90 times 35 pixels. * * @param title The text printed onto the button */ public Button(String title){ inputText = new Text(title, 25 , Color.BLACK, Color.LIGHT_GRAY); x = 90 ; y = 35 ; drawFrame = true ; onClick = null ; setup(); } /** * Constructs a new grey Button with the given title and a default size * of at least 90 times 35 pixels. It will switch to the given world when clicked. * * @param title The text printed onto the button * @param onClick The world to switch to when clicked */ public Button(String title, World onClick){ inputText = new Text(title, 25 , Color.BLACK, Color.LIGHT_GRAY); x = 90 ; y = 35 ; drawFrame = true ; this .onClick = onClick; setup(); } /** * Constructs a new grey Button with the given title and a the given width * and height. * * @param x The width of the button * @param y The height of the button * @param title The text printed onto the button */ public Button( int x, int y, String title){ name = title; inputImage = null ; this .x = x; this .y = y; color = Color.LIGHT_GRAY; fontSize = 25 ; drawFrame = true ; onClick = null ; setup(); } /** * Constructs a new grey Button with the given title and a the given width * and height. It will switch to the given world when clicked. * * @param x The width of the button * @param y The height of the button * @param title The text printed onto the button * @param onClick The world to switch to when clicked */ public Button( int x, int y, String title, World onClick){ name = title; inputImage = null ; this .x = x; this .y = y; color = Color.LIGHT_GRAY; fontSize = 25 ; drawFrame = true ; this .onClick = onClick; setup(); } /** * Constructs a new Button with the given title in the given size and * the given width and height using the given background colour. Unless * onClick is null if will switch to that world when clicked on. * * @param x The width of the button * @param y The height of the button * @param title The text printed onto the button * @param fontSize The font size for the text on the button * @param colour The background colour of the button * @param onClick The world to switch to when clicked */ public Button( int x, int y, String title, int fontSize, Color colour, World onClick){ name = title; inputImage = null ; this .x = x; this .y = y; color = colour; this .fontSize = fontSize; drawFrame = true ; this .onClick = onClick; setup(); } /** * Constructs a new Button with the given title in the given size and * the given width and height using the given background colour. Unless * onClick is null if will switch to that world when clicked on. * * @param x The width of the button * @param y The height of the button * @param title The text printed onto the button * @param fontSize The font size for the text on the button * @param colour The background colour of the button * @param drawFrame if a black outline should be drawed around the image * @param onClick The world to switch to when clicked */ public Button( int x, int y, String title, int fontSize, Color colour, boolean drawFrame, World onClick){ name = title; inputImage = null ; this .x = x; this .y = y; color = colour; this .fontSize = fontSize; this .drawFrame = drawFrame; this .onClick = onClick; setup(); } /** * Constructs a new Button with the given image as background and * optional with a title and a black outline. Unless * onClick is null if will switch to that world when clicked on. * * @param theImage the background image * @param title the title written centered onto the image, or null * @param fontSize the font size of the title. Ignore if there is no title * @param drawFrame if a black outline should be drawed around the image * @param onClick The world to switch to when clicked */ public Button(GreenfootImage theImage, String title, int fontSize, boolean drawFrame, World onClick){ name = title; inputImage = theImage; x = theImage.getWidth(); y = theImage.getHeight(); color = Color.LIGHT_GRAY; this .fontSize = fontSize; this .drawFrame = drawFrame; this .onClick = onClick; setup(); } /** * Constructs a new button from the given text. Content and size * are updated every frame. * * @param text The text object the button should be based on */ public Button(Text text){ inputText = text; x = y = 10 ; drawFrame = true ; onClick = null ; setup(); } /** * Constructs a new button from the given text that is at least * as big as inputed. Content and size are updated every frame. * * @param text The text object the button should be based on * @param minX The minimum width of the button * @param minY The minimum height of the button */ public Button(Text text, int minX, int minY){ inputText = text; if (minX < inputText.getImage().getWidth()) minX = inputText.getImage().getWidth(); if (minY < inputText.getImage().getHeight()) minY = inputText.getImage().getHeight(); x = minX; y = minY; drawFrame = true ; onClick = null ; setup(); } /** * Constructs a new button from the given text that is at least * as big as inputed. It will switch to the given world unless it * is null. Content and size are updated every frame. * * @param text The text object the button should be based on * @param minX The minimum width of the button * @param minY The minimum height of the button * @param drawFrame If a black outline should be drawed around the button * @param onClick The world to switch to when clicked */ public Button(Text text, int minX, int minY, boolean drawFrame, World onClick){ inputText = text; x = minX; y = minY; this .drawFrame = drawFrame; this .onClick = onClick; setup(); } /** * Creates the image, hoveredImage and clickedImage for the button using * the latest settings and aplies the matching image to the button. */ public void createImages(){ if (inputText != null ){ name = inputText.getContent(); int x = this .x; int y = this .y; if (x < inputText.getImage().getWidth() + 6 ) x = inputText.getImage().getWidth() + 6 ; if (y < inputText.getImage().getHeight()) y = inputText.getImage().getHeight(); image = new GreenfootImage(x, y); if (inputText.getBackgroundColor() != null ){ image.setColor(inputText.getBackgroundColor()); if (x > inputText.getImage().getWidth()){ int delta = x - inputText.getImage().getWidth(); image.fillRect( 0 , 0 , delta / 2 , image.getHeight()); image.fillRect(image.getWidth() - (delta - delta / 2 ), 0 , delta / 2 , image.getHeight()); } if (y > inputText.getImage().getHeight()){ int deltaX = x - inputText.getImage().getWidth(); int deltaY = y - inputText.getImage().getHeight(); image.fillRect(deltaX / 2 , 0 , inputText.getImage().getWidth(), deltaY / 2 ); image.fillRect(deltaX / 2 , image.getHeight() - (deltaY - deltaY / 2 ), inputText.getImage().getWidth(), deltaY / 2 ); } } image.drawImage(inputText.getImage(), (x - inputText.getImage().getWidth()) / 2 , (y - inputText.getImage().getHeight()) / 2 ); } else { if (inputImage != null ){ image = new GreenfootImage(inputImage); } else { image = new GreenfootImage(x, y); image.setColor(color); image.fill(); } if (name!= null ){ GreenfootImage temp1 = new GreenfootImage(name, fontSize, Color.BLACK, null ); image.drawImage(temp1, image.getWidth()/ 2 -temp1.getWidth()/ 2 , image.getHeight()/ 2 -temp1.getHeight()/ 2 ); } } image.setColor(Color.BLACK); if (drawFrame)image.drawRect( 0 , 0 ,image.getWidth()- 1 ,image.getHeight()- 1 ); hoveredImage = new GreenfootImage(image); hoveredImage.scale(( int )(image.getWidth() * 1.1 ), ( int )(image.getHeight() * 1.1 )); GreenfootImage temp = new GreenfootImage(image.getWidth(), image.getHeight()); temp.setColor(Color.BLACK); temp.fill(); temp.setTransparency( 80 ); clickedImage = new GreenfootImage(image); clickedImage.drawImage(temp, 0 , 0 ); if (touched){ if (pressed) setImage(clickedImage); else setImage(hoveredImage); } else setImage(image); } /** * Applies default settings to the button */ private void setup(){ createImages(); touched = false ; pressed = false ; clickCount = 0 ; pressTime = 0 ; } /** * Analyses the mouse interactions each frame. Do not remove * any code here! Use the run method instead! */ public void act() { touched = touching(); if (touched&&Greenfoot.mousePressed( null )){ pressed= true ; if (enabled) onPress(); } else if (Greenfoot.mouseClicked( null )){ if (pressed&&touched){ clickCount++; if (enabled) onClick(); if (enabled) onRelease(); pressed = false ; if (onClick!= null )Greenfoot.setWorld(onClick); } else if (pressed){ pressed = false ; if (enabled) onRelease(); } } if (inputText != null ) createImages(); else if (touched){ if (pressed) setImage(clickedImage); else setImage(hoveredImage); } else setImage(image); if (pressed)pressTime++; run(); } /** * Simulates clicking the button for the given time. The button will not * actually animate the click, however, click count and press time will * be updated and {@code onPress()}, {@code onClick()} and {@code onRelease()} * will be executed. * * @param time The number of frames the button should (virtually) be pressed down. */ public void click( int time){ if (enabled) onPress(); pressTime += time >= 0 ? time : 1 ; clickCount++; if (enabled) onClick(); if (enabled) onRelease(); } /** * Simulates clicking the button for a single frame. The button will not * actually animate the click, however, click count and press time will * be updated and {@code onPress()}, {@code onClick()} and {@code onRelease()} * will be executed. */ public void click(){ click( 1 ); } /** * Checkes weather the mouse is touching the button right now. Is rather * cpu-intense so don't use it more than once per frame. * * @return Wheather the mouse is touching the button */ public boolean touching(){ try { MouseInfo mouse = Greenfoot.getMouseInfo(); Sensor sensor = new Sensor(); getWorld().addObject(sensor, mouse.getX(), mouse.getY()); return sensor.touching( this ); //return ActorVisitor.containsPoint(this, mouse.getX(), mouse.getY()); } catch (Exception e){} return false ; } /** * A simple class to test if it is touching the button. */ class Sensor extends Actor{ /** * Creates a new sensor with an transparent one pixel big image. */ public Sensor(){ setImage( new GreenfootImage( 1 , 1 )); } /** * Weather the sensor is touching the given button. * * @param button The button to check for * @return Weather the given button is touched */ public boolean touching(Button button){ boolean out = getOneIntersectingObject(Button. class ) == button; getWorld().removeObject( this ); return out; } } /** * Executed once per frame as a replacement of the act method. Override * it to use. */ public void run(){} /** * Executed whenever the mouse is first pressed onto the button */ public void onPress(){} /** * Executed whenever the mouse is released after holding down the button, * also if is is not on it no more. */ public void onRelease(){} /** * Executed ehenever the mouse is released after holding down the button, * but only when the mouse touched the button while being released. */ public void onClick(){} /** * Resets the stats of the button. */ public void reset(){ clickCount = 0 ; pressTime = 0 ; } /** * Sets the count of the button to the given value. * * @param n The new value */ public void setCount( int n){ clickCount = n; } /** * Returns the number of times the button was clicked since the last * reset. * * The Button is considered to be clicked when the mouse was pressed on * the button and then released on it again. It still counts as a click * if the mouse was dragged outside of the button while being pressed * but is released on the button. * * @return The number of clicks */ public int getClickCount(){ return clickCount; } /** * Returns true if the button was clicked since the last reset. * * The Button is considered to be clicked when the mouse was pressed on * the button and then released on it again. It still counts as a click * if the mouse was dragged outside of the button while being pressed * but is released on the button. * * @return A boolean if the button was ever clicked at least one time */ public boolean clicked(){ return clickCount> 0 ; } /** * Returns if the button is being pressed right now. * * The Button is considered to be pressed when the mouse was pressed on * the buttonand since than holded down. It still counts as pressed * if the mouse was dragged outside of the button while being pressed. * * @return If the button is pressed right now */ public boolean pressed(){ return pressed; } /** * Returns if the button is being touched by the mouse right now. * * @return If the button is touched right now */ public boolean touched(){ return touched; } /** * Returns the number of frames the button was pressed since the last * reset. * * It is considered as pressed if the boolean pressed() is true. * * @return the time the button was pressed */ public int getTimePressed(){ return pressTime; } /** * Returns the title written onto the button. * * @return The buttons text */ public String getTitle(){ return name; } /** * Returns the text object used in this button * * @return The text object of this button */ public Text getText(){ return inputText; } /** * Override the title of the button. * * @param name The new title */ public void setTitle(String name){ this .name = name; createImages(); } /** * Sets the image of the button to the given one. If image is null, * the latest color will be used. * * @param image The new image */ public void setBackgroundImage(GreenfootImage image){ inputImage = image; createImages(); } /** * Sets the background of the button to the given color. * * @param color the new color */ public void setColor(Color color){ inputImage = null ; this .color = color; createImages(); } /** * Sets the images displayed to custom ones to allow more customisation. * * @param image The image to be showm normally * @param hoveredImage The image to be showm when the mouse hovers over the button * @param clickedImage The image to be shown when the button is pressed down */ public void setCustomImages(GreenfootImage image, GreenfootImage hoveredImage, GreenfootImage clickedImage){ this .image = image; this .hoveredImage = hoveredImage; this .clickedImage = clickedImage; if (touched){ if (pressed) setImage( this .clickedImage); else setImage( this .hoveredImage); } else setImage( this .image); } /** * Sets the text object the button is based on to the given one. * * @param text The text object to set to */ public void setText(Text text){ inputText = text; createImages(); } /** * Sets weather the outline should be drawn or not * * @param drawFrame Weather the outline should be drawn */ public void drawFrame( boolean drawFrame){ this .drawFrame = drawFrame; createImages(); } /** * Sets the world to switch to on click to the given one. If onClick is * null, the world will not be swiched. * * @param onClick The world to switch to, or null */ public void setNextWorld(World onClick){ this .onClick = onClick; } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 | import greenfoot.*; /** * The text class is used to store and display some text and to input * and modify the text in other objects. * * @author RcCookie * @version 1.0 */ public class Text extends Actor{ /** * The text of the text. */ protected String content = "" ; /** * The fontSize of the dext drawn. */ private int fontSize = 20 ; /** * The color of the letters of the text. */ private Color color = Color.BLACK; /** * The color of the background image of the text. */ private Color background = null ; /** * Constructs an empty text with default settings. */ public Text(){} /** * Constructs a new text with the given content. * * @param content The text of the text */ public Text(String content){ this .content = content; update(); } /** * Constructs a new text with the given content written in the given * font size. * * @param content The text of the text * @param fontSize The font size of the text */ public Text(String content, int fontSize){ this .content = content; this .fontSize = fontSize; update(); } /** * Constructs a new text with the given content written in the given * color. * * @param content The text of the text * @param color The color of the text */ public Text(String content, Color color){ this .content = content; this .color = color; update(); } /** * Constructs a new text with the given content written in the given * color and font size. * * @param content The text of the text * @param fontSize The font size of the text * @param color The color of the text */ public Text(String content, int fontSize, Color color){ this .content = content; this .fontSize = fontSize; this .color = color; update(); } /** * Constructs a new text with the given content written in the given * color and font size. The background will be filled with the given * backgound color. * * @param content The text of the text * @param fontSize The font size of the text * @param color The color of the text * @param background The color of the background */ public Text(String content, int fontSize, Color color, Color background){ this .content = content; this .fontSize = fontSize; this .color = color; this .background = background; update(); } /** * Updates the image of the text according to the current settings. */ protected void update(){ setImage( new GreenfootImage(content, fontSize, color, background)); } /** * Sets the text of the text to the given string. * * @param content The new text */ public void setContent(String content){ this .content = content; update(); } /** * Sets the font size of the text (also of the already written stuff) to * the given one. * * @param fontSize The new font size */ public void setFontSize( int fontSize){ this .fontSize = fontSize; update(); } /** * Sets the color of the text (also of the already written stuff) to the * given one. * * @param color The new text color */ public void setColor(Color color){ this .color = color; update(); } /** * Sets the background color to the given one. * * @param background The new background color */ public void setBackgroundColor(Color background){ this .background = background; update(); } /** * returns the text of the text. * * @return The text of the text */ public String getContent(){ return content; } /** * returns the color of the text. * * @return The color of the text */ public Color getColor(){ return color; } /** * Returns the background color of the text. * * @return The background color of the text */ public Color getBackgroundColor(){ return background; } /** * Returns the font size of the text. * * @return The font size of the text */ public int getFontSize(){ return fontSize; } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | /** * The fps display shows the current fps in one of two modes: either * in realtime (based on only the last frame) or the average (of the * last second) (as calculated in packages.tools.Time). When clicked * on it it switches modes. * * @see packages.tools.Time * @author RcCookie * @version 1.0 */ public class FpsDisplay extends Button{ /** * The time object that actually calculats the fps. */ protected Time time; /** * Weather the output is the average(=true) or realtime (=false). */ boolean stableMode; /** * Constructs a new fps display in stable mode. */ public FpsDisplay(){ super ( new Text( "FPS: --" , null ), 70 , 20 ); time = new Time(); stableMode = true ; } /** * Constructs a new fps display in the given mode. * * @param stableMode Weather the display shows stable fps by default */ public FpsDisplay( boolean stableMode){ super ( new Text( "FPS: --" , null ), 70 , 20 ); time = new Time(); this .stableMode = stableMode; } /** * Runs the time object and updates the text output. */ @Override public void run(){ time.act(); getText().setContent( "FPS: " + currentModeFps()); } /** * Returns the current realtime fps. * * @return The current realtime fps */ public int fps(){ return time.fps(); } /** * Returns the current average fps. * * @return The current average fps */ public int stableFps(){ return time.stableFps(); } /** * Returns the fps in the current mode. * @return The current fps in the current mode */ public int currentModeFps(){ if (stableMode) return stableFps(); else return fps(); } /** * Returns the duration of the last frame as a fraction of a second. * * @return The duration of the last frame as a fraction of a second * @see packages.tools.Time.deltaTime() */ public double deltaTime(){ return time.deltaTime(); } /** * Switches modes. Called by the button class whenever the button was clicked. */ @Override public void onClick(){ stableMode = !stableMode; } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 | long lastMillis; double deltaTime; public void act(){ long currentMillis = System.currentTimeMillis(); deltaTime = (currentMillis - lastMillis) / 1000.0 ; lastMillis = currentMillis; } public int fps(){ if (deltaTime == 0 ) return 2000 ; return ( int )( 1 / deltaTime); } |
1 | long currentMillis = System.currentTimeMillis(); |
1 | deltaTime = (currentMillis - lastMillis) / 1000.0 ; |
1 | lastMillis = currentMillis; |
1 | if (deltaTime == 0 ) return 2000 ; |
1 | return ( int )( 1 / deltaTime); |
1 2 3 4 5 | double speedPerSecond = 20 ; public void act() { move(speedPerSecond * deltaTime); } |