In the game I'm making I have a thing which is supposed to shoot every half second (30 cycles). The bullets are created with an angle and then they move forward at a speed of 1. the problem is, no matter what angle i make them at, it will only move in the closest multiple of 45 degrees. is move(1) limited to only move in the 8 pixels around the object? if so, how could I make it move at any angle at speed 1?

