i dont know how to do that
Actor playermissile = getOneIntersectingObject(PlayerMissile.class);
if(playermissile != null)
{
if (getImage().equals(base1))
{
this.setImage(base2);
getWorld().removeObject(playermissile);
}
else
if (getImage().equals(base2))
{
this.setImage(base3);
getWorld().removeObject(playermissile);
}
else
if (getImage().equals(base3))
{
this.setImage(base4);
getWorld().removeObject(playermissile);
}
else
if (getImage().equals(base4))
{
getWorld().removeObject(this);
getWorld().removeObject(playermissile);
}
}if (isTouching(PlayerMissile.class)
{
removeTouching(PlayerMissile.class);
if (getImage().equals(base1)) setImage(base2);
else if (getImage().equals(base2)) setImage(base3);
else if (getImage().equals(base3)) setImage(base4);
else if (getImage().equals(base4)) getWorld().removeObject(this);
} public void addedToWorld(World world) this.setImage(base1)
{
base1 = new GreenfootImage("base1.png");
base2 = new GreenfootImage("base2.png");
base3 = new GreenfootImage("base3.png");
base4 = new GreenfootImage("base4.png");
} if(isTouching(PlayerMissile.class))
{
removeTouching(PlayerMissile.class);
}import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Barrier1 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Barrier1 extends Actor
{
/**
* Act - do whatever the Barrier1 wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
private GreenfootImage base1;
private GreenfootImage base2;
private GreenfootImage base3;
private GreenfootImage base4;
public void act()
{
if (isTouching(InvaderMissile.class))
{
removeTouching(InvaderMissile.class);
if (getImage().equals(base1)) setImage(base2);
else if (getImage().equals(base2)) setImage(base3);
else if (getImage().equals(base3)) setImage(base4);
else if (getImage().equals(base4)) getWorld().removeObject(this);
}
if(isTouching(PlayerMissile.class))
{
removeTouching(PlayerMissile.class);
}
}
public void addedToWorld(World world)
{
base1 = new GreenfootImage("base1.png");
base2 = new GreenfootImage("base2.png");
base3 = new GreenfootImage("base3.png");
base4 = new GreenfootImage("base4.png");
this.setImage(base1);
}
}
if (getWorld() != null && isTouching(PlayerMissile.class))