space class
Barrier class
Barriers class
public Space()
{
// Create a new world with 600x400 cells with a cell size of 1x1 pixels.
super(800, 600, 1);
addObject (gameover, 400, 300);
addObject (lifeboard, 500, 10);
addObject (new Player(), 400, 550);
addObject (new Invaders(), 0, 0);
addObject (new Barriers(), 0, 0);
addObject (scoreboard, 100, 10);
setPaintOrder(GameOver.class,Player.class,Scoreboard.class);
}import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Barrier here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Barrier extends Actor
{
/**
* Act - do whatever the Barrier wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
private GreenfootImage base1;
private GreenfootImage base2;
private GreenfootImage base3;
private GreenfootImage base4;
public void act()
{
Actor invadermissile = getOneIntersectingObject(InvaderMissile.class);
if(invadermissile != null)
{
if (getImage().equals(base1))
{
setImage(base2);
}
else
if (getImage().equals(base2))
{
setImage(base3);
}
else
if (getImage().equals(base3))
{
setImage(base4);
}
else
if (getImage().equals(base4))
{
getWorld().removeObject(this);
}
}
Actor playermissile = getOneIntersectingObject(PlayerMissile.class);
if(playermissile != null)
{
if (getImage().equals(base1))
{
setImage(base2);
}
else
if (getImage().equals(base2))
{
setImage(base3);
}
else
if (getImage().equals(base3))
{
setImage(base4);
}
else
if (getImage().equals(base4))
{
getWorld().removeObject(this);
}
}
}
public void addedToWorld(World world)
{
base1 = new GreenfootImage("base1.png");
base2 = new GreenfootImage("base2.png");
base3 = new GreenfootImage("base3.png");
base4 = new GreenfootImage("base4.png");
}
}
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Barriers here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Barriers extends Actor
{
/**
* Act - do whatever the Barriers wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
if(getWorld() .getObjects(Barrier.class) .size() == 0)
{
for(int x = 450; x < 451; x++)
{
for(int y = 300; y < 301; y++)
{
getWorld() .addObject(new Barrier(), x * 1000 + 30, y * 100+ 30);
}
}
}
}
}
