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Greenfoot back
lerk
lerk wrote ...

2017/11/3

Developing Greenfoot with any IDE using Maven

lerk lerk

2017/11/3

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Hi, I don't know if anyone else put work into this but I don't really like the Greenfoot IDE especially when working with older students who know how to debug. I also don't like Netbeans and my toenails start to curl up when I have to add jars to the classpath manually. That's why I tried and found a way to develop and build standalone Greenfoot games with Maven in IntelliJ (you can use any IDE that can handle Maven). If you are interested in this, please feel free to read my blog post about this or go directly to GitHub for the source code. Sorry if this is offtopic or not wanted in this forum. Regards Lukas
Super_Hippo Super_Hippo

2017/11/4

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blog wrote...
This is partially because of the strange object creation workflow which involves using the context menu a lot and doing clicks for stuff that is faster typed.
What do you mean by that? I hardly ever use the context menu to create objects.
lerk lerk

2017/11/4

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I mean the "save world" stuff. You can simply type that and even get proper automcomplete wit an IDE. (And you can debug)
Super_Hippo Super_Hippo

2017/11/4

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I never use the save world function. It can give you quite messy code when you use it a few times after adding, moving and removing objects. I think it is just for beginners to get them started, it is not something you have to use at any point.
lerk lerk

2017/11/4

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Still I believe developing Greenfoot games with IntelliJ is way more fun. And this Maven based workflow saves a lot of headache.
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