Hey guys! I need help. I'm making a catching game in Greenfoot ver. 3.1.0. It went fine, which surprised me because I am a beginner and don't know anything else much but the basics. However, my basket keeps going off the screen.
This is the code of basket:
Also, I want the fruits and bomb to fall slower and more random.
Which in these ff. codes should I change?
code of world (park1):
banana code:
apple code:
cherry code:
grape code:
bomb code:
This is all. Please help me and state what is wrong specifically because like I said, I am just a beginner and don't know much yet. I need help as soon as possible.
THANK YOU FOR ALL THOSE WHO WILL HELP ME!!! =.=
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class cb here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class cb extends Actor
{
/**
* Act - do whatever the cb wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
checkKeys();
AppleCrunch();
}
public void AppleCrunch()
{
if(isTouching(apple.class))
{
getOneObjectAtOffset(0,0,apple.class);
((counter2)getWorld().getObjects(counter2.class).get(0)).bumpCount(15);
}
if(isTouching(banana.class))
{
getOneObjectAtOffset(0,0,banana.class);
((counter2)getWorld().getObjects(counter2.class).get(0)).bumpCount(8);
}
if(isTouching(cherry.class))
{
getOneObjectAtOffset(0,0,cherry.class);
((counter2)getWorld().getObjects(counter2.class).get(0)).bumpCount(5);
}
if(isTouching(grape.class))
{
getOneObjectAtOffset(0,0,grape.class);
((counter2)getWorld().getObjects(counter2.class).get(0)).bumpCount(20);
}
}
public void checkKeys()
{
if(Greenfoot.isKeyDown("left"))
{
move(-10);
}
if(Greenfoot.isKeyDown("right"))
{
move(10);
}
}
}import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class park1 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class park1 extends World
{
/**
* Constructor for objects of class park1.
*
*/
public park1()
{
super(600, 400, 1);
AppleCrunch();
prepare();
BananaSplit();
BoingBoing();
CherryBomb();
Kaboom();
}
public void act()
{
if(getObjects(apple.class).isEmpty())AppleCrunch();
if(getObjects(banana.class).isEmpty())BananaSplit();
if(getObjects(grape.class).isEmpty())BoingBoing();
if(getObjects(cherry.class).isEmpty())CherryBomb();
if(getObjects(bomb.class).isEmpty())Kaboom();
}
public void prepare()
{
cb cb=new cb();
addObject(cb,618,100);
counter2 counter2=new counter2();
addObject(counter2,57,69);
score score=new score();
addObject(score,64,44);
score.setLocation(59,44);
cb.setLocation(373,403);
}
public void AppleCrunch()
{
if(Greenfoot.getRandomNumber(2)<50)
{
addObject(new apple(),Greenfoot.getRandomNumber(519),20);
}
}
public void BananaSplit()
{
if(Greenfoot.getRandomNumber(2)<50)
{
addObject(new banana(),Greenfoot.getRandomNumber(519),20);
}
}
public void BoingBoing()
{
if(Greenfoot.getRandomNumber(2)<50)
{
addObject(new grape(),Greenfoot.getRandomNumber(519),20);
}
}
public void CherryBomb()
{
if(Greenfoot.getRandomNumber(2)<50)
{
addObject(new cherry(),Greenfoot.getRandomNumber(519),20);
}
}
public void Kaboom()
{
if(Greenfoot.getRandomNumber(2)<50)
{
addObject(new bomb(),Greenfoot.getRandomNumber(519),20);
}
}
}import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class banana here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class banana extends fruits
{
/**
* Act - do whatever the banana wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
setLocation(getX(),getY()+10);
BananaSundae();
}
public void BananaSundae()
{
if(isTouching(cb.class))
{
((counter2)getWorld().getObjects(counter2.class).get(0)).bumpCount(8);
}
if(isAtEdge())
{
getWorld().removeObject(this);
}
}
}import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class apple here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class apple extends fruits
{
/**
* Act - do whatever the apple wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
setLocation(getX(),getY()+10);
AppleCider();
}
public void AppleCider()
{
if(isTouching(cb.class))
{
((counter2)getWorld().getObjects(counter2.class).get(0)).bumpCount(15);
}
if(isAtEdge())
{
getWorld().removeObject(this);
}
}
}import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class cherry here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class cherry extends fruits
{
/**
* Act - do whatever the cherry wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
setLocation(getX(),getY()+10);
CherrySplat();
}
public void CherrySplat()
{
if(isTouching(cb.class))
{
((counter2)getWorld().getObjects(counter2.class).get(0)).bumpCount(5);
}
if(isAtEdge())
{
getWorld().removeObject(this);
}
}
}import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class grape here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class grape extends fruits
{
/**
* Act - do whatever the grape wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
setLocation(getX(),getY()+10);
GrapeJuice();
}
public void GrapeJuice()
{
if(isTouching(cb.class))
{
((counter2)getWorld().getObjects(counter2.class).get(0)).bumpCount(20);
}
if(isAtEdge())
{
getWorld().removeObject(this);
}
}
}import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class bomb here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class bomb extends fruits
{
/**
* Act - do whatever the bomb wants to do. This method is called whenever
* the 'Act' or 'Run' button gets pressed in the environment.
*/
public void act()
{
setLocation(getX(),getY()+10);
Boombayah();
}
public void Boombayah()
{
if(isTouching(cb.class))
{
((counter2)getWorld().getObjects(counter2.class).get(0)).bumpCount(-10);
}
if(isAtEdge())
{
getWorld().removeObject(this);
}
}
}

