Hi,
I'd like to add a timer that is visible on screen and counts down for 60 seconds and then stops the program if it has expired. I modified the crab & worm example and made it into a 2 player game.
Here's my Level (world subclass) code in case you need it:
Tell me if another bit of the code would be helpful. Do I have to create an actor for the timer?
import greenfoot.*; public class Level extends World { public void act() { } public Level() { super(1200, 600, 1); // erzeugt eine neue Welt mit 1200x600 Zellen mit einer Zellengrösse von 1x1 Pixeln. prepare(); // erzeugt eine Grundsituation mit 2 Playern, 2 Enemy und 6 Victims } private void prepare() { addObject(new Player1(), 300, 300); addObject(new Player2(), 900, 300); addObject(new Enemy(), 100, 100); addObject(new Enemy(), 1100, 500); addObject(new Victim(), Greenfoot.getRandomNumber(1100), Greenfoot.getRandomNumber(500)); addObject(new Victim(), Greenfoot.getRandomNumber(1100), Greenfoot.getRandomNumber(500)); addObject(new Victim(), Greenfoot.getRandomNumber(1100), Greenfoot.getRandomNumber(500)); addObject(new Victim(), Greenfoot.getRandomNumber(1100), Greenfoot.getRandomNumber(500)); addObject(new Victim(), Greenfoot.getRandomNumber(1100), Greenfoot.getRandomNumber(500)); addObject(new Victim(), Greenfoot.getRandomNumber(1100), Greenfoot.getRandomNumber(500)); } }