Hey guys. I made a game in Greenfoot and now I want to display a bar with the life in the corners. Each character has six lives so there is a total of 6 different bars. I made a own class for each bar. In the world I made a switch statement to add the bar object depending on the life.
I tried it several time, in other ways too but it doesn't work. Any suggestions?
Thanks
public void Leben(int H, int O)
{
switch(H)
{
case 0 :
addObject(new H_0(), 365, 59);
break;
case 1 :
addObject(new H_1(), 365, 59);
break;
case 2 :
addObject(new H_2(), 365, 59);
break;
case 3 :
addObject(new H_3(), 365, 59);
break;
case 4 :
addObject(new H_4(), 365, 59);
break;
case 5 :
addObject(new H_5(), 365, 59);
break;
}
switch(O)
{
case 0 :
addObject(new O_0(), 862, 59);
break;
case 1 :
addObject(new O_1(), 862, 59);
break;
case 2 :
addObject(new O_2(), 862, 59);
break;
case 3 :
addObject(new O_3(), 862, 59);
break;
case 4 :
addObject(new O_4(), 862, 59);
break;
case 5 :
addObject(new O_5(), 862, 59);
break;
}
}
