We're trying to make a streetfighter game for class and right now the animation for the blast attack runs so fast you can't see it, we've tried 4 different ways to slow down the animation but it's not working. Any suggestions?
public void shoot(){
setImage("blastPrep.png");
animationCount++;
if(animationCount==10){
setImage("Blastshot.png");
}
getWorld().addObject(new RyuShot(), getX()+10, getY());
}



