i hope i can find some one who can solve this porblem.
its whats happening.
im planning to make a car race game. Car run fast on the track(image and as actor), and run slow on the grass (image as world).
it looks like the track's transparent image is get involved. So when i used getOneIntersectingObject & isTouching.
still makes my car fast.
How do i do? do you have any idea how to solve my problem?
im planning to make track as world, but i dont know how to write code to determine transparent area is grass that makes my car slow, and actual track makes car fast.
here is screenshoot of my project.
any suggestion is precious for me.
