this is a "game" although realizing in my class we are not learning enough to complete my vision. i have since altered it from a game to more of a guided tutorial. so far i have 4 worlds. 1 that is really just an intro, 1 that i will use to explain whats going on with a black screen and text boxes. The final 2 are the more important; one i want to use to introduce the main computer components and the other to drag and drop them over to a computer tower. after each part has been dragged i want a congratz message to display when the actor that was dragged touches the tower. I was wondering 2 things... one is can an actor be in the world 3 (we can call it for now) and react to a mouse hover by displaying a text box detailing what it is, then in the next world (4) it moves when the mouse is dragged? the other is when i move the computer components when the mouse using
if (Greenfoot.mouseDragged(this))
{
World world = getWorld();
MouseInfo mi = Greenfoot.getMouseInfo();
world.removeObject(this);
world.addObject(this, mi.getX(), mi.getY());
return;
}
the actors drag over the other actors, subclasses under the computer parts actor, they go over them; but when they go over an actor (tower) which is a subclass of actor not computerparts class they go behind. essentially they are hiding behind the tower when i drop them. in reality id like them to go on top. once i figure these 2 out i will be almost done with my scenario. thanks in advance for any help i can receive!

