I want the world class to execute a method if a variable is 0, then a different method once it reaches four, but it only executes the first method (I checked in another class, the variable definitely reaches 4) Help?Enemies.kills starts at 0, so t1(); executes, but the second if and t2(); don't. This is similar to the problem I had before, but I changed the order and the location of the code to different classes, but it still didn't work :/
if (Enemies.kills == 0)
{
t1();
}
if (Enemies.kills == 4)
{
t2();
}
