Hello, I have a question. I have a world and its my level 2 world, and everytime I get hit I am supposed to lose a life which works perfectly fine in my level 1 world. I am getting an error saying java.lang.ClassCastAException. Level2 cannot be cast to MyWorld. Then it highlights two lines in red which I will show on the next line. I put my level2 source code on the bottom along with my life counter just in case. See anything I can add?
at Man.checkHit(Man.java:64)
at Man.act(man.java:20)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 | //man class, fyi its a plane import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Man here. * * @author (your name) * @version (a version number or a date) */ public class Man extends Actor { public Man() { GreenfootImage myImage = getImage(); int myNewHeight = ( int )myImage.getHeight()/ 3 ; int myNewWidth = ( int )myImage.getWidth()/ 3 ; myImage.scale(myNewWidth, myNewHeight); } public void act() { checkHit(); checkKeys(); } private void checkKeys() { if (Greenfoot.isKeyDown( "up" )) { setLocation(getX(), getY()- 8 ); } if (Greenfoot.isKeyDown( "down" )) { setLocation(getX(), getY()+ 8 ); } if (Greenfoot.isKeyDown( "right" )) { setLocation(getX()+ 4 , getY()); } if (Greenfoot.isKeyDown( "left" )) { setLocation(getX()- 4 , getY()); } if ( "space" .equals(Greenfoot.getKey())) { shoot(); } } private void shoot() { Ammo ammo = new Ammo(); getWorld().addObject(ammo, getX(), getY()); } public void checkHit() { Actor a = this .getOneIntersectingObject(Rocket. class ); if (a != null ) { this .getWorld().removeObject(a); World myWorld = getWorld(); MyWorld world = (MyWorld)(myWorld); LifeCounter count = world.getCounter(); count.countLives(); } Actor b= this .getOneIntersectingObject(Enemy. class ); if (b != null ) { this .getWorld().removeObject(b); World myWorld = getWorld(); MyWorld world = (MyWorld)(myWorld); LifeCounter count = world.getCounter(); count.countLives(); } } } import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Level2 here. * * @author (your name) * @version (a version number or a date) */ public class Level2 extends World { boolean startMusic = true ; private int time; private int span = 3 ; GreenfootSound backGroundMusic = new GreenfootSound( "MySounds.mp3" ); public Level2() { // Create a new world with 600x400 cells with a cell size of 1x1 pixels. super ( 1024 , 768 , 1 ); time = 1500 ; Music(); prepare(); } public void Music() { if (startMusic) { backGroundMusic.playLoop(); startMusic= false ; } } private void prepare() { Man man = new Man(); addObject(man, 702 , 241 ); Level level = new Level(); addObject( new Level(), 512 , 260 ); LifeCounter life = new LifeCounter(); addObject(life, 880 , 20 ); } public void act() { showTheTime(); Music(); if (Greenfoot.getRandomNumber( 100 ) < 3 ) { addObject( new Enemy(), Greenfoot.getRandomNumber( 100 ), Greenfoot.getRandomNumber( 500 )); } if (Greenfoot.getRandomNumber( 100 ) < 3 ) { addObject( new Rocket(), Greenfoot.getRandomNumber( 100 ), Greenfoot.getRandomNumber( 500 )); } } public void showTime() { showText( "Time: " + time, 50 , 20 ); } public void showTheTime() { time--; showTime(); if (time== 0 ) { Greenfoot.stop(); showText( "You Won! " , 450 , 275 ); backGroundMusic.stop(); } } } [code] import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.awt.Color; /** * Write a description of class LifeCounter here. * * @author (your name) * @version (a version number or a date) */ public class LifeCounter extends Actor { int lives = 2 ; boolean startMusic = true ; GreenfootSound backGrounddMusic = new GreenfootSound( "Sound2.mp3" ); public void act() { setImage( new GreenfootImage( "Lives: " + lives, 24 , Color.GREEN, Color.BLACK)); gameOver(); Music(); } public void countLives() { lives--; } public void gameOver() { if (lives == 0 ) { Greenfoot.stop(); World myWorld = getWorld(); GameOver game = new GameOver(); myWorld.addObject(game, 450 , 216 ); backGrounddMusic.stop(); } } public void endMusic() { } public void Music() { if (startMusic) { backGrounddMusic.playLoop(); startMusic= false ; } } |