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Greenfoot back
benimen16
benimen16 wrote ...

2016/2/17

Need some ideas

benimen16 benimen16

2016/2/17

#
Hey guys/gals, I need some ideas for my Maze Game. I want to continue to add on to this game until I feel like it's complete but I'm starting to run out of ideas. This is what I have so far: Have multiple levels. Pause menu. Health bar above the character (instead of "Health: 100") Any and all suggestions will be greatly appreciated! :)
Super_Hippo Super_Hippo

2016/2/17

#
Well, I don't really see any reason for walking around and collect the health packs. So you actually just move the shortest way and finish it. What you could do: - Easy thing to add: Collect a key first before being able the finish the level. → User has to move more, but the game doesn't get more challenging with this... so it won't change a lot - Bit more difficult thing to do: Don't let us see the whole maze, only an area around the Blob. So that he holds a torch or so. ;) This would make the game more interesting.
benimen16 benimen16

2016/2/18

#
Super_Hippo wrote...
Well, I don't really see any reason for walking around and collect the health packs. So you actually just move the shortest way and finish it. What you could do: - Easy thing to add: Collect a key first before being able the finish the level. → User has to move more, but the game doesn't get more challenging with this... so it won't change a lot - Bit more difficult thing to do: Don't let us see the whole maze, only an area around the Blob. So that he holds a torch or so. ;) This would make the game more interesting.
Okay cool, I really like both of them. My original intent was in fact to have it where the player couldn't see the whole maze, the reason why it didn't end up doing this was because of a time constraint that was imposed on me because this game was originally a CSC 101 project lol. I'll try to re-implement the scrolling feature into the game. I also really like the key system as well. Thanks for the feedback :)
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