Gingervitis wrote...
The set of MrBoom images are 72x82 pixels
The EnemyDamageField 6x6 pixels and is supposed to spawn at the left side of another class 'Skeletor' and those dimensions are 150x150 but that size may be adjusted in the future.public void damage()
{
if (i > 8)
{
Actor df = new DamageField(round, MrBoom.class);
getWorld().addObject(df, getX()+24, getY());
}
}

