Paint also works really well if you are skilled in creating things in it. I am creating the same game at school and to keep it flowing i decided that it would be best to make it switch worlds each time so that the game goes on longer. For the gas portion i created a timer from 100 that would countdown. If there was 5/100 I had it display on the screen fuel low. Then when it got to 0/100, Greenfoot.stop();. I got the teacher to take the code for the car to touch the ground the whole time to a higher level programming class with any luck my code will be returned back to me tommrow.


In the real game there will be more objects and the "hills" will be smoother and with some textures like maybe some water or a person standing aside of the road trafic signs etc.
plan is to make a loop wich creates a world part after one before and make them fit together so there wont be things like first you have height 3 then fall down to ground then next thing is height 3 again
truck size does not matter but here a example of how big the truck probeably will be (still working on it)
