Do this for the drone:
Do this for the Dom:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Drone here. * * @author (your name) * @version (a version number or a date) */ public class Drone extends Actor { /** * Act - do whatever the Drone wants to do. This method is called whenever * the 'Act' or 'Run' button gets pressed in the environment. */ public void act() { if (Greenfoot.getRandomNumber( 5 )== 0 ) { setLocation(getX()+ 5 , getY()); } } } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Dom here. * * @author (your name) * @version (a version number or a date) */ public class Dom extends Mover { private int speed= 5 ; public Dom() { } public void act() { checkKeys(); Actor actor = getOneIntersectingObject(Dom. class ); if (actor != null ) { getWorld().removeObject( this ); } } private void checkKeys(){ if (Greenfoot.isKeyDown( "left" )){ moveLeft(); } if (Greenfoot.isKeyDown( "right" )){ moveRight(); } if (Greenfoot.isKeyDown( "up" )){ moveUp(); } if (Greenfoot.isKeyDown( "down" )){ moveDown(); } } public void moveRight(){ setLocation(getX()+speed,getY()); } public void moveLeft(){ setLocation(getX()-speed,getY()); } public void moveUp(){ setLocation(getX(),getY() -speed); } public void moveDown(){ setLocation(getX(),getY() +speed); } } |