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Comments for Mushroom Game Demo(s)

Return to Mushroom Game Demo(s)

A new version of this scenario was uploaded on Fri Apr 05 22:29:38 UTC 2013 Control Bugs fixed. Menu Isn't Sensitive. Menu Pauses Game. Can reset Player.
A new version of this scenario was uploaded on Sat Apr 06 18:56:13 UTC 2013 Changed Mushroom's look. Please tell me what you think! Added a blank world (where I'm going to add an enemy or two later)
A new version of this scenario was uploaded on Sat Apr 06 18:57:37 UTC 2013 Fixed picture.
JetLennitJetLennit

2013/4/6

I like the new mushroom! But it will look a lot better when it isn't basically the only low-res graphic.. you should add a walking animation
I will be working on a walking cycle later. I'm almost done changing everything else to 8-bit.
JetLennitJetLennit

2013/4/6

Cool! This is turning out better and better!
JetLennitJetLennit

2013/4/6

Oops >_< this entire time i forgot to like!
Thanks for liking! Going to update the graphics now!
A new version of this scenario was uploaded on Sat Apr 06 20:16:49 UTC 2013 Almost everything has 8-bit graphics now (Besides the Menu, Buttons, and targets).
JetLennitJetLennit

2013/4/6

Nice graphics
Thanks! Sorry, I haven't had the time to make a background yet, but I'll work on that soon.
I can't move !?
Did you set your controls by going to the menu?
No, but I cant get there, too. strange
Well, I'm pretty sure I made the code work for new users. I'll take a look at that later. I'm going to update the code so you can get to the menu easier.
Thank you.
A new version of this scenario was uploaded on Sun Apr 07 18:45:10 UTC 2013 Updated that you can always go to the menu using "escape"
JetLennitJetLennit

2013/4/10

For future bug-fixing if you make one of the function keys do something it wont work
What do you mean?
JetLennitJetLennit

2013/4/10

if you set one of the controls to one of the function keys (f1, f2, f3, ect.) it wont work when you click it
Oh, I hadn't thought of using function keys. In the next update (which should be by the end of the week) I'll try to add that.
JetLennitJetLennit

2013/4/10

Okay
Actually, I'm going to update now, just noticed I don't have source code up...
A new version of this scenario was uploaded on Wed Apr 10 23:34:25 UTC 2013 Re-added source code. Bugs Fixed: Falling through edge of platform *Almost* fixed the bug of sprinting off the top of the ladder (it's just harder to do now) You now bounce off the top of the world (like if there was a block above you)
A new version of this scenario was uploaded on Thu Apr 11 23:45:51 UTC 2013 Added Health and Ammo Bars for the Player. Added a health bar for the targets (when you hit them). Added a kit up top that increases your max health (you got to move things while paused around to get to it) I will be gone camping until Saturday afternoon, don't expect an update until afterwords.
A new version of this scenario was uploaded on Sat Apr 13 20:38:20 UTC 2013 - Added Enemies! - New Enemy - Basic Moving Enemy: - Stats: - 10 health - 2 Speed (3 speed when chasing player) - 2 Attack - Moves around - Chases Player after you attack it. - To test dropping, this enemy drops a random amount of coins (up to 5 coins with up to a value of 10 each) and a health bonus (with a value up to 5) - Glitch: - When chasing player, will sometimes look the other way for a single frame. - Player: - New look - New animations: - Spitting animation - Hurt animation - Health Bar: - Cool effect when you gain a health bonus - Kits: - New Kit: Gold! - The game remembers how much gold you've picked up (even if you leave the page and come back) - Your amount of gold will be reset when you die or press the reset player button - New Kit: 1-UP! - Gives the player a higher maximum health - Resets with each world. - Changed Kit pics. - Kits can be dropped by enemies now - When dropped, they will bounce off the side of the world - They float in place - Spit: - "Splashes" when it hits something - Bugs/Glitches Fixed: - Small glitch where player didn't properly jump through platforms (hardly noticable before) - Fixed a minor problem in detecting ground (wasn't noticable unless you screwed around with the ground position) - Code-wise (for those interested behind the scenes): - Made a bunch of interfaces for moving, jumping, attacking, etc. - Changed some method names (to fit the interfaces) - Changed the DamageActor hierchy so it's easier to work with them in the future.
A new version of this scenario was uploaded on Sat Apr 13 23:03:02 UTC 2013 Updated code to add gold to your UserInfo while switching between levels.
JetLennitJetLennit

2013/4/13

Really like the new updates!!! Can't wait to see this become a finished game!
KartoffelbrotKartoffelbrot

2013/4/14

Like it
A new version of this scenario was uploaded on Tue Apr 16 00:31:29 UTC 2013 -Enemies - New Enemy! Shooter! - Health: 10 - Attack Damage: 1 - Spit damage: 1 - Drops; The same as the previous - When the player is in front of it, he will start shooting at the player.
A new version of this scenario was uploaded on Tue Apr 16 00:35:02 UTC 2013 -Bugs fixed: - The non-shooting enemy drops stuff now
Whoops, forgot to say in update, fixed the bug with the enemy sometimes looking the other way while chasing you.
A new version of this scenario was uploaded on Tue Apr 16 00:55:24 UTC 2013 - Level Update: - The ladder level now has a bunch of gold.
JetLennitJetLennit

2013/4/16

This is really coming together!
Thank you!
A new version of this scenario was uploaded on Tue Apr 16 22:39:52 UTC 2013 - Enemies - New enemy! Lvl 2 shooter - Stats: - Health: 8 - Attack Damage: 2 - Spit damage: 1 - Speed: 1 - 4 - Drops the same as the other two - Chases player if player is in front of it, not if hurt. Runs a lot faster when chasing. - If player hurts it, he turns around if the player is not in front of it. - Tip/Glitch: If it's running towards you, jump and shoot at it, he will turn around and walk the other way. - Worlds - The enemy worlds have a message that pops up for a few seconds about the type of enemy you're facing.
JetLennitJetLennit

2013/4/16

Glitch Alert: If you stand above a provoked enemy it will flip back and forth
Yes, already aware of that, forgot to put that in the description.
JetLennitJetLennit

2013/4/16

Nice job on the bouncing 1-up and bouncing health! did you do it with for loops?
JetLennitJetLennit

2013/4/16

Are you going to add scrolling?
Actually, I didn't use loops for moving up and down. That doesn't work in Greenfoot, because it all happens w/i one frame. I have a counter that starts at -10 and goes to 10. When the counter is negative, it goes down 1, when it's positive, it goes up. I'm going to be working on scrolling soon. I haven't started it yet, but I hope to include it in the next update. I wanted to start with a couple different type of enemies before I started working on scrolling.
JetLennitJetLennit

2013/4/16

Nice
A new version of this scenario was uploaded on Wed Apr 17 01:42:19 UTC 2013 - Bugs Fixed - Reset Target Button now gets rid of any unnecassary health bar for the targets and doesn't remove the gold counter anymore.
I'm going to stop working on this demo for a few days while I work on another project. Thanks for support while I've been making this game. I promise that I will go back to this after I'm done with my new project.
JetLennitJetLennit

2013/4/18

What is the new project?
I was talking with a friend and we were thinking of ways we (read: "me" lol) could make a multiplayer game over greenfoot's UserInfo. I decided I would to try to make a online chess game. It would work the same way as danposts private messaging, but instead of sending messages to each other, two people send coordinates for different pieces. I don't know how long it's going to take, but I hope I get it done soon.
JetLennitJetLennit

2013/4/18

That would be really cool! But hard....
Yep. If I find it too hard, I'll come back here and continue with chess later.
A new version of this scenario was uploaded on Sat May 25 14:21:50 UTC 2013 Realized that people without a Greenfoot account couldn't play, so I've changed it that non-users can play, they just can't change the controls.
FlicknFlackFlicknFlack

2013/12/13

i cant play neither