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Comments for 3D Space Shooter Beta

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A new version of this scenario was uploaded on Thu Jun 18 23:18:35 UTC 2009
BlackholeGFBlackholeGF

2009/6/19

I like the new version, but could you either make the speed of the ship faster, make the asteroids closer, or add a warp key? It take waaaay to long to reach them. Also, enemy ships would really liven it up. Perhaps also points, that give you upgrades to weaponry etc.?
You remember the part where i said this isn't a game yet? This engine is not representative of the way the game is going to be at all, but right now i am simply working on getting a fast, and functional engine, along with good control and features. believe me, plans for enemies, alternate weapons, advanced scoring, and multiple objectives are well underway.
Oh! forgot to mention, you can press up to accelerate! :D for some reason that hasn't been in the instructions, even though it has been implemented for quite some time! :P
A new version of this scenario was uploaded on Fri Jun 19 18:01:31 UTC 2009
BlackholeGFBlackholeGF

2009/6/19

And down to decelerate :p
BlackholeGFBlackholeGF

2009/6/19

I have noticed that the asteroids now look as if they have been split in two. What happened to the old model, I preferred that.
lol, this IS the old model. But since you couldn't turn around in the old version, i took off the backs to preserve polygons. I haven't changed it back yet, as modeling for this engine is extremely annoying
qnanqingqnanqing

2009/6/21

all hail Builderboy2005 !!! :P
A new version of this scenario was uploaded on Sun Jun 21 18:44:14 UTC 2009
tombud999tombud999

2009/6/22

Very nice updates ! I love the auto lock-on crosshair :D
BlackholeGFBlackholeGF

2009/6/22

I love the new updates! When this becomes a real game, the new 'Super-speed' bullet method could be an upgrade and could be achieved by holding mouse 1. Also, you could add asteroid HP, relative to asteroid size.
Well, right now I'm using asteroids as targets, but I am already working on models for enemy ships, which will be able to fire back at you and avoid your shots
A new version of this scenario was uploaded on Mon Jun 22 20:23:25 UTC 2009
spacebluespaceblue

2009/6/22

FPS is at 5...
spacebluespaceblue

2009/6/22

Okay so even with the motion blur off and the quality at 0, the FPS is still at 5 for me.... Maybe my computer's not having a good day.
Woah, hey! It wasn't doing that before! 0.0 Just a sec, need to figure out why, cause its not the motionblur...
mjrb4mjrb4

2009/6/22

It's the same for me as well - the last update seems to have pushed it over the edge somehow (with the same settings as before it's still very slow, I'm not getting more than 5 fps either.)
NintoNinto

2009/6/22

My runs fine but i got 1 to 5 fps. ^.I
A new version of this scenario was uploaded on Mon Jun 22 20:48:40 UTC 2009
Ah, I'm a idiot! :D I had set the speed down while testing, and forgot to raise it back up before uploading! Should be all fixed now!
mjrb4mjrb4

2009/6/22

Much better :) Out of interest, how does the quality control work? I'm averaging about 45 fps but when I turn it on it still takes me down to the lowest quality setting.
Its a bit harsh right now. It keeps decreasing the quality until you get over 55 FPS, which is reasonable on a computer like mine, but not so much for others.
mjrb4mjrb4

2009/6/22

Hmm, I would've thought a number like 30 would've been more reasonable - that was always the benchmark figure I was taught in terms of beyond that you can't really notice a difference. Nice idea though!
spacebluespaceblue

2009/6/23

About the FPS, when you press pause and then press run, the FPS measurement sudden dips down low, but it comes back afterwards. So if quality control is turned on, the quality goes down.
BlackholeGFBlackholeGF

2009/6/23

Why can't I turn on the starfield, or the trig thing? Also, When You fire the lasers, they are green when they are first craeted and then turn yellow.
A new version of this scenario was uploaded on Tue Jun 23 15:42:26 UTC 2009
A new version of this scenario was uploaded on Tue Jun 23 15:49:28 UTC 2009
Oh blarg, I had turned the stars off when i was trying to find out why it was slowing down. They're back on now. And the trig will always be approximated, because its soooo much faster and not much different looking.
BlackholeGFBlackholeGF

2009/6/23

I like the new ships, but perhaps you could make the area a little larger, make the fighters a little larger and add the target lock back in.
You can lock on, just press the right mouse button to activate it. I took it off because some people can aim better without and anticipate the enemies movements
qnanqingqnanqing

2009/6/24

Can you put a speed meter? so i can find the right speed to follow the TIE fighters
NintoNinto

2009/6/24

I just got this error: java.lang.NullPointerException at Xwing.act(Xwing.java:62) at greenfoot.core.Simulation.runOneLoop(Simulation.java:288) at greenfoot.core.Simulation.run(Simulation.java:158)
Hmmmm, thats strangle. Looks like a problem with the laser system. You were pressing space at the time, weren't you?
A new version of this scenario was uploaded on Wed Jun 24 21:55:44 UTC 2009
I think i fixed it, although it was really hard to replicate. Tell me if it happens again
tombud999tombud999

2009/6/25

Wow...! The TIE Fighters are too fast to chase for me, I hope this will be the highest difficulty level : ) I found myself just wildly "sprinkling" the laser bullets around trying to hit the TIE Fighters, and I don't even sure whether they are hit or flee off-screen :P
BlackholeGFBlackholeGF

2009/6/25

I think that it locks just below the fighters.
No, it only looks that way because the camera is not directly behind the X-Wing.
A new version of this scenario was uploaded on Mon Sep 28 03:14:12 UTC 2009
spacebluespaceblue

2009/9/28

omg, do i see color? :O
birdguybirdguy

2009/11/24

hi i can explain about the space attack incident. somone hacked my account and i don't know who it is. that person probably stole this game and probably tried to get mr in trouble.
MTKMTK

2009/11/24

So you really didn't do it, it just suddenly came up?
birdguybirdguy

2009/11/24

any way i'm vary sorry about this incodent
birdguybirdguy

2009/11/24

i will try my hardest to find who did this
MTKMTK

2009/11/24

I wonder how that happened.
JetLennitJetLennit

2013/4/1

what is the big thing near in the middle?
JetLennitJetLennit

2013/6/4

And are you going to keep working on this?
doughaufdoughauf

2013/7/16

This is really nice
AngelusNeko13AngelusNeko13

2017/3/30

Turn this into Polybius please. this can really make for an awesome Polybius or Star Wars level! A great future awaits, never give up!