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DrumerboiC
DrumerboiC presents ...

2013/2/6

WumpusWorld

This is a basic wumpus world that will be used in the AI class as a learning tool. Students will be tasked to change the agent movement control to become a more logical agent. As is the case with the standard Wumpus problem, they have at their disposal a set of senses including feeling a breeze, smelling a stench, hearing a scream, feeling a bump when walking, or seeing a glitter. These are all method return values in order to let the user know as they progress what the current state of the world is. Students will need to edit solely the Agent.makeNextMove() method.
As is the case with the Wumpus problem, points are deducted for each movement until reaching and taking the gold.

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A new version of this scenario was uploaded on Wed Feb 06 07:45:56 UTC 2013 Added new scnesory methods as well as cleaned up asset generation
A new version of this scenario was uploaded on Wed Feb 06 09:19:13 UTC 2013 Added keyboard input as well as more helper methods
A new version of this scenario was uploaded on Wed Feb 06 20:27:04 UTC 2013
A new version of this scenario was uploaded on Wed Feb 06 21:09:37 UTC 2013 Fixed world movement to clamp player into play space
A new version of this scenario was uploaded on Wed Feb 06 21:21:49 UTC 2013 Added bump feedback
A new version of this scenario was uploaded on Wed Feb 06 21:39:26 UTC 2013 Fixed scoring
A new version of this scenario was uploaded on Mon Feb 11 02:47:36 UTC 2013 Changed control scheme. Updated play style
A new version of this scenario was uploaded on Mon Feb 11 02:51:08 UTC 2013 Minor fixes
A new version of this scenario was uploaded on Fri May 24 04:06:18 UTC 2013
A new version of this scenario was uploaded on Fri May 24 04:36:56 UTC 2013 Finalized version

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