Sign Up, Lost Password
Comments for z-buffering
Return to z-buffering
This has great potential, it could get more people to make 3D games on greenfoot
if u use a u can move forward but if u get close to the objects it starts to lag
Thanks maniac and @TristinAubin, I draw everything pixel by pixel, so when you get close there are more pixels to draw and hence the lag. I am hoping to improve it in later updates.
looks a bit strange, when you get really near. Why does it look like grids?
You stole my idea?
@Spilli, if you didnt told him about your idea and dared him to use it, this is no stealing.
I do not believe I stole your idea. I did this based on your suggestion of a 3d engine. I thought you were suggesting I do it, not telling me you were doing it. Am I confused on something here?
I read this, too. I thought the same as MatheMagician
@Erdelf, in reply to your earlier comment, that is because it draws individual points on the screen to represent the texture, and when you get really close, it does not draw enough pixels to look completely flat.
Lol I was joking, and yes I did suggest it to you. :D
A new version of this scenario was uploaded on Thu Dec 06 00:19:50 UTC 2012 Greatly increased efficiency!
A new version of this scenario was uploaded on Thu Dec 06 15:02:35 UTC 2012
Try to move the camera so that the 'Login' cube is halfway outside the screen. but WOW, I'd really like to see this when it's finished! it is so cool!
A new version of this scenario was uploaded on Sun Mar 31 20:28:05 UTC 2013 Made it faster
Is the "Login" cube supposed to be the userimage?
No. I think it was just a random image I made for another scenario. I will replace probably replace it sometime.