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Comments for Zony

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mjrb4mjrb4

2009/3/7

Hmm, I'm sure I tried that - it landed on teh switch but didn't seem to flip it :( I'll have another go...!
Well you do need to throw all three switches for the doors to open.
BlackholeGFBlackholeGF

2009/3/8

Which button does secondary attacks?
BlackholeGFBlackholeGF

2009/3/8

How come when I did lev one I came out not on lev 2
mjrb4mjrb4

2009/3/8

I'm presuming the level after one is level 7 because after you've completed that one it doesn't advance anymore... not sure whether that's deliberate or not!
Oh dear! I forgot to change it back from testing mode (I was working on level y a lot). Let me fix it...
A new version of this scenario was uploaded on Sun Mar 08 17:46:27 UTC 2009
mjrb4mjrb4

2009/3/8

Hmm on level 3 (I think it's that level anyway, the one where the lava first appears in little pools) I managed to sword one of the things that crawls across the ground until he was trapped in a corner and couldn't move, even when I moved away. Bug or feature? ;)
A new version of this scenario was uploaded on Mon Mar 09 03:24:05 UTC 2009
ZergZerg

2009/3/9

Does the large change to the physics engine consist of making it so that you can now jump through ground from the bottom?
qnanqingqnanqing

2009/3/9

maybe this is not a bug, but if i paused the game in the last level, it shows me the hidden elevator :D
Yes Zerg, that was the change. It made it a lot easier to move around, and fixed some bugs with moving platforms. And when you pause the scenario, it removes the overlay so you can work on the other actors, and then puts it back when you resume. I probably should change that, but it is useful when testing!
mjrb4mjrb4

2009/3/10

In level 7 with the physics engine change, it's possible to evade the previous certain death of the hidden platform by jumping to one side before you hit the spikes - it's made it a lot easier but was that intentional? ;)
A new version of this scenario was uploaded on Tue Mar 10 14:29:40 UTC 2009
Oops, not really a bug, just a violation of the Zony level building code. :D
mjrb4mjrb4

2009/3/10

In the level where you have to hit the switches with the boomerang sword, I jumped off the top of the screen and this happened: java.lang.IndexOutOfBoundsException: Y is out of bounds. It was: -3 and it should have been at least: 0 at greenfoot.GreenfootImage.getRGBAt(GreenfootImage.java:436) at greenfoot.GreenfootImage.getColorAt(GreenfootImage.java:385) at it.kill(it.java:122) at Zony.ok(Zony.java:272) at Zony.physics(Zony.java:170) at Zony.act(Zony.java:72) at greenfoot.core.Simulation.runOneLoop(Simulation.java:288) at greenfoot.core.Simulation.run(Simulation.java:158)
Oh blarg, in my haste to fix another bug i inadvertently created another one :P "Goes off to fix it"
NintoNinto

2009/3/11

I just jump through the wall! I Just came to the next level. It was in level 2. I think it has something to do with the new ability to jump through the roof.
NintoNinto

2009/3/11

I did it again!
mjrb4mjrb4

2009/3/11

Yup, I've done that a couple of times ;) Also, is it intentional that you can jump through floors and into lava and die because of it?
Yes yes, i am aware of all these bugs and working to fix them. It seems i caused more problems by rewriting the physics engine than i fixed.
qnanqingqnanqing

2009/3/13

if i goto the top of the world edge, it will get errorrr
mjrb4mjrb4

2009/3/13

"if i goto the top of the world edge, it will get errorrr" Yup, from what I understand he's fixing that one atm so don't worry! ;)
qnanqingqnanqing

2009/3/13

wokay ;) waiting for new level :)
A new version of this scenario was uploaded on Tue Mar 17 15:58:47 UTC 2009
A new version of this scenario was uploaded on Fri Mar 20 23:09:41 UTC 2009
A new version of this scenario was uploaded on Sat Mar 21 00:02:07 UTC 2009
mjrb4mjrb4

2009/3/21

They keep pushing me offf! In terms of the physics bugs though, as far as I can see they're all gone - guess there might be a couple still in there but I had a fair go over the ones that were there originally and they didn't seem to be there anymore (and alas I found playing it much harder without any cheats! :P)
:D, i'm glad i fixed everything without reverting back to the original physics engine.
mjrb4mjrb4

2009/3/21

Seems like you did - good work!
NintoNinto

2009/3/21

When is the gun supposed to come back?
NintoNinto

2009/3/21

And can't you remove the skip-level key?
You will get the gun in upcoming levels, and what skip level key ;) Besides its useful for accessing certain levels. In the final version it will be taken out.
BlackholeGFBlackholeGF

2009/3/22

I get stuck on level 5, by going to the top bit before I hit the lower switch.
Yeah, don't do that. Guess you'll just have to restart (r)
mjrb4mjrb4

2009/3/22

What about a suicide button to avoid those situations? K for kill?
Wouldn't that do the exact same thing as restarting the level?
mjrb4mjrb4

2009/3/23

Ah yes. Sorry, missed the button that did that and thought you just had to do all the levels over again ;)
BlackholeGFBlackholeGF

2009/3/25

It seems the end of level 7 is broken.
mjrb4mjrb4

2009/3/25

I've just played it all the way through to the end of level 8 and didn't notice anything wrong... What's happening? It seems the delay between levels sometimes gets to a couple of seconds but I wouldn't think that was anything worth worrying about.
NintoNinto

2009/3/25

Yeah the only bug i noticed was that i could jump into the cage-thing in level 7... through the roof \: So what the bug?
mjrb4mjrb4

2009/3/25

I don't think that's a bug, I think it's a deliberate trap ;)
Its true, level 7 is full of traps.
qnanqingqnanqing

2009/3/26

if you stay at your position, the jumping monster will not damage you ! :D
mjrb4mjrb4

2009/3/26

How are you meant to complete the level by staying in the same place? Unless you mean if you stand in the right place you can still attack the jumping things without them killing you - but I quite like that feature ;)
NintoNinto

2009/3/26

I just found out that in the level where you get the boomerang sword skill can you use the 2nd switch by jumping through the roof. You should maybe try it yourself.
mjrb4mjrb4

2009/3/26

Couldn't do the thing that Ninto's talking about, but a couple of other physics bugs I noticed (all in the level where you get the boomerang sword), I got the dreaded: java.lang.IndexOutOfBoundsException: Y is out of bounds. It was: 403 and it should have been smaller than: 400 at greenfoot.GreenfootImage.getRGBAt(GreenfootImage.java:428) at greenfoot.GreenfootImage.getColorAt(GreenfootImage.java:385) at it.kill(it.java:122) at Zony.ok(Zony.java:273) at Zony.act(Zony.java:80) at greenfoot.core.Simulation.runOneLoop(Simulation.java:288) at greenfoot.core.Simulation.run(Simulation.java:158) when I jumped under the platform. Also, if you jump half and hit the edge of the platform (i.e. don't go underneath it but not quite on top) then you sort of - float for a bit underneath the platform as it raises before being put on top of it.
mjrb4mjrb4

2009/3/26

Ooh and I also got this strange effect (that I can't seem to reproduce now) when I was on the same level and jumped to the right as I was going up on the platform - and then shot all the way to the top. It did look quite cool whatever was causing it!
Oh dear, the problems with the object class are more severe than i thought. That's why i haven't updated the new level yet, because the moving platforms have too many glitches. Seems not i may have to re-think the object class in general
A new version of this scenario was uploaded on Sat Mar 28 20:15:12 UTC 2009