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Zephyr
Zephyr presents ...

2012/5/19

Mortar (build 1.22)

MORTAR README 1.22
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OVERVIEW
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Enemies will move across the screen towards your castle. Enemies that get to your castle will drop a bomb and later teleport back to the other side of the screen. Each enemy has different behaviors.
Getting bombed by enemies or bombing your tents will lower your life count. Enemies will not directly bomb your tents. You cannot bomb enemy bombs, but you can attempt to bomb your own bombs to avoid hitting tents.
Get kills by destroying enemies. This can be done by bombing them directly, killing with the splash radius of your bomb, or using an energy wave. Only explosions from your bombs have splash radius.
Energy waves destroy all enemies, enemy bombs, as well as your bombs, in case any are about to hit your tents. Bombs do not count as kills.
After a certain number of kills, you will level up, resulting in more types of enemies and increased frequency of existing ones.

CONTROLS
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Left and Right- adjust rotation
Up and Down- adjust power
Space- fire
Enter- use energy wave (limited supply)
M or Mouse Click- toggle background music
S or Mouse Click- toggle sound effects
P or Mouse Click- pause

CREDITS
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Game by Zephyr
Sprites from Greenfoot and W-LF2 (by lin1987)
Music from Little Fighter 2 (by Marti and Starsky Wong) and Cube Colossus (by Fandrey)
Sound Effects from Greenfoot, Little Fighter 2, C.E. LF2 (by Marshall et. al.), W-LF2, and Gunslinger-LF2 (by nanaya)

DISCLAIMER
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Sprites, music, and sounds are used with permission or under fair use.
This game is licensed under the Creative Commons Attribution-NonCommerical-ShareAlike (CC BY-NC-SA) License.
If you paid for this game, you have been ripped off.
If the game has no signature, it is not an official release.

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Tags: game physics with-source

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A new version of this scenario was uploaded on Sat May 19 16:26:42 UTC 2012 Removed backup files from source code.

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