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Comments for Arena

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FausteauxFausteaux

2012/5/9

The sounds are overlapping if you skip the dialog.
erdelferdelf

2012/5/9

i would say that you should'nt skip, but ok. give me time till tommorow
A new version of this scenario was uploaded on Thu May 10 08:22:32 UTC 2012 Fixed sound overlapping
erdelferdelf

2012/5/10

fixed the sound overlapping
A new version of this scenario was uploaded on Sat Jun 30 16:18:27 UTC 2012 - Added Scores in SP - moving in SP is now easier and not locked in four directions
A new version of this scenario was uploaded on Sat Jun 30 16:24:58 UTC 2012 wrong world was loading
erdelferdelf

2012/6/30

any idea what the scores in multiplayer could be?
A new version of this scenario was uploaded on Sun Jul 01 02:37:26 UTC 2012 - moving now with relative turning - add scores in SP
A new version of this scenario was uploaded on Sun Jul 01 13:29:53 UTC 2012 - scores should work now
A new version of this scenario was uploaded on Sun Jul 01 14:01:44 UTC 2012 - fixed a bug in SP
A new version of this scenario was uploaded on Mon Jul 09 00:03:50 UTC 2012 - reimported the scoreboard - added Source
A new version of this scenario was uploaded on Mon Jul 09 13:40:32 UTC 2012 - fixed Bug
shrucis1shrucis1

2013/11/16

Terraria Zombies earned my like! You might want to set the paint order so that blood goes beneath enemies, though.
A new version of this scenario was uploaded on Sun Nov 17 00:02:51 UTC 2013 -remade a few things -rebalanced -konami code in singleplayer
KevinWelch2001KevinWelch2001

2013/11/17

theres a bug were the starting screen shakes
erdelferdelf

2013/11/17

what do u mean with 'shakes'`?
KevinWelch2001KevinWelch2001

2013/11/17

it moves side to side really fast I can still hit start but it just hurts my eyes
erdelferdelf

2013/11/17

yeah, i guess that would hurt mine, too. Can somebody else reproduce this bug`? I cant
KevinWelch2001KevinWelch2001

2013/11/17

but the game is still fun
KevinWelch2001KevinWelch2001

2013/11/17

I think it stoped
KevinWelch2001KevinWelch2001

2013/11/17

now it just the menu were you choose between multiplayer and singleplayer
erdelferdelf

2013/11/17

both are good things to hear
erdelferdelf

2013/11/17

oh come on, i didnt see the last thing, i have no idea what is producing this error
Super_HippoSuper_Hippo

2013/12/14

I have this shaking, too. And some other things happened: After finding out how to use the potions (why isn't this in the description?) I played (SP) with the mage. But I am not able to reach a good spot in the highscore table because the game suddenly stops without a good reason. I did not die! It happened twice (there is the "A winner is you" image in the background behind the highscores) and after that it is impossible to play again because the enemies are stuck at the edges of the world. Reset or refresh does not help. The only way is to leave the site and come back. What's going on here?
erdelferdelf

2013/12/14

it seems like u won, without killing so much enemies. did u kill two samurais`? oh, and next time just click on the scoreboard to retry
Super_HippoSuper_Hippo

2013/12/14

Could be, yes. Do I have to avoid them to get a good score?
erdelferdelf

2013/12/14

oh, and the controls are in the game itself, but it had a graphic bug
A new version of this scenario was uploaded on Sat Dec 14 22:54:56 UTC 2013 -fixed a sound bug -fixed an image bug -added retry fuction when u click on the scoreboard
Super_HippoSuper_Hippo

2013/12/14

I just killed like hundreds of enemies, but after killing the second samurai, there was that "A winner is you - You killed 20 Enemies" and the scoreboard again without getting a new highscore. Clicking the scoreboard did not do anything. What am I doing wrong? Isn't the goal of the game to survive by killing the enemies or what do I have to do?
erdelferdelf

2013/12/14

well, the goal is to kill the normal enemies, and then the samurai, all other enemies are spawned endless
erdelferdelf

2013/12/14

oh and your score is 126
Super_HippoSuper_Hippo

2013/12/14

The update did not prevent the screen from shaking but the other problems were solved. Not in the first try, but in the second. First time after the update I still could not click the scoreboard because the game paused itself. Now it seem to work and I even see the instructions. Now I only need to find a way to not kill the samurais but all the others. ;)
Super_HippoSuper_Hippo

2013/12/14

Oh I didn't say anything, the enemies are still stuck at the edges after killing the samurais and resetting the game. :(
erdelferdelf

2013/12/14

oh good do u think i should make something else to determine the end of the sp`? oh, and the shaking cant really be fixed as far as i know
erdelferdelf

2013/12/14

didnt see your last comment, thats strange
Super_HippoSuper_Hippo

2013/12/14

And it always says that I would have only killed 20 enemies. On what is the score based?
Super_HippoSuper_Hippo

2013/12/14

Maybe the only end is the death :D Why does it shaking? You can only see new comments when refreshing the page. Just noticed it, too.
erdelferdelf

2013/12/14

oh, i got the error with the score when u kill a samurai ur score should be increased by twenty, but i accidentally wrote that it is set to 20 and i fixed the bug with the enemies
A new version of this scenario was uploaded on Sat Dec 14 23:29:32 UTC 2013 -fixed a score bug -fixed enemy movement bug
Super_HippoSuper_Hippo

2013/12/14

I just looked through your code and found the =+ instead of +=. But I was too slow to tell you. Another thing is, that the potions can not spawn at the top, but at the bottom, because you divide the width and height by 10 and multiply it by a number from 1 to 10. Either you should do it 1 to 9 or 0 to 10. I will try getting a better score tomorrow, already too late now. ;)
erdelferdelf

2013/12/15

if u want, u can try it with the konami code