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CHUCKNORRIS vs. NINJAS
Ninjas don't stand a chance.
Arrow keys to move CHUCKNORRIS. Space bar to fire bullets.
When bullets take out a Ninja, it's worth 2 points.
When CHUCKNORRIS performs a melee attack on a Ninja (running him over), it's worth 1 point.
If a bullet misses, -1 point.
If a Ninja makes it to the left side, then the Ninjas have won, and you have failed. CHUCKNORRIS never fails.
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