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Math is Back- back in action!
Now with a Support Class Collection, young
(young in experience) programmers can now have
better programming knowledge!
Ye Olde Label class- basic text shown on the screen.
ButtonLabel class- A Label with a background that when clicked invokes a set Trigger-implemented object.
TriggerLabel class- A Label that chenges to something else when activated.
SwitchLabel class- An extension to TriggerLabel that has the ability to switch back to the original text
BouncingLabel class- A Label that has a lot of kinetic energy.
And now for the Triggers!
Trigger interface- used for condition-related commands.
Switch interface- an extension of the Switch interface that adds the reset() method.
Please note this is NOT Entertainment Inc. related in any way (excluding maker and potential comments).
This is not Copyright Free, and even though it is free for use,
you must still give credit both in the coding and posted game description.
Posted scenarios using a class I made (excluding Label class, I didn't made that) will be appreciated and
will be seen in spare time.
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