I'm glad you like it limefortheworld I will continue to update it as I make progress. I hope I can figure everything out and I hope it dosn't turn out like one of my other scenarios where it just got so big and messy I couldn't figure out what anything was doing anymore. Also, when it gets a little more advanced I hope to incorperate some sort of level building scheme where someone could make their own level if they wanted to, I think that might be fun.
A new version of this scenario was uploaded on Thu Nov 10 04:55:43 UTC 2011
Makin' some progress
Nice I like the running/jumping/throwing animations. Looking good! I think it would be better for the scrolling to keep the player more towards the center instead of the lower left corner though.
Thanks for the feedback! Yeah, I'm still adjusting stuff. Considering a scheme where the position of the player on the screen depends on where you are in a level, that is, it changes from place to place but not sure if I will actually implement it yet or not.
Very cool :) I've been considering making something like this, I've just been a bit busy in BlueJ and NetBeans of late, so haven't got round to it yet :p
A new version of this scenario was uploaded on Mon Nov 14 06:01:03 UTC 2011
Latest version. Just wanted to see how it does running in my browser is all. Still in an early stage, I added a couple new moves, on land you can slide by pressing down and a direction, and jump and press up or down to grab a ladder, and jump to get off.
I think this runs better slightly better on the website than it does in greenfoot on my computer, weirdly enough (on my computer it would pause after I clicked run, but here it doesn't seem to do that).
Fantastic! XD
I like sliding on the ground, and the climbing animation. And the ice effect. And the conveyer belt is sweet. I feel like I'm walking on the moon in the water though. Can't swim, but if you could with a swimming animation would look great I think. And if you could get it so that the blocks at the edge of the screen get added to the world before they are actually on the screen will make it much smoother. Also make the character's image with a transparent background.
whoa... this game has made some major advancements since i played it a few days ago... it's awesome! but yeah, i agree with the person above me, but btw it's really hard to get a transparent background if you're using the gimp software, idk what you're using though but yeah, nice game. keep it up :P
Yeah, I'm working on a program found here http://www.greenfoot.org/scenarios/3750 that soon you will be able to easily edit image files in where you can make a transparent background and such.
@bourne your graphics scenerio is pretty sweet. And thanks for the encouragement everybody! I gotta back off working on this for a little while to do some other things, but I really like the positive responses I've gotten so far, so I'll definately be making some updates in the next couple weeks.
Whoa, very nice! You should put instructions though, I didn't figure out how to jump for a while :D. Keep up the good work, and when you finish it, pleease include your source code, I'd LOVE to see it.
Alright! 1000 views! I'll put out an update soon I think.
A new version of this scenario was uploaded on Mon Dec 05 21:46:32 UTC 2011
Kinda getting the structure of the game down, still needs enemies and things, I noticed some slowdown sometimes on my computer, please leave a comment if there are any performance issues!
A new version of this scenario was uploaded on Mon Dec 05 21:55:30 UTC 2011
Ugh horrible icon! Uploaded again with a different icon.
Hmm maybe the slide bug is a little more serious than I thought then. I think it happens because the image changes to different dimensions when you slide and it somehow messes with my code that stops you from going through a brick if you are right up against it. I tried to fix it once before but messed it up somehow, but I'll try it again.
A new version of this scenario was uploaded on Wed Dec 07 08:35:29 UTC 2011
Just added some enemies in level 2 to make it more of a challenge. Might have made it too challenging though :). Leave a comment if it's too difficult.
@ Royalblue64 I know, and if it's a problem it wouldn't be a hard thing to fix, however I did that somewhat intentionally because I am modeling this scenario roughly after an old MegaMan game, and in those and many other old 8-bit platformers the enemies would respawn in a similar way.
If you are touching a ladder, if you press up or down you will start climing. To get off the ladder, jump.
A new version of this scenario was uploaded on Fri Dec 16 04:01:44 UTC 2011
Development continues.. also a request for the source code was made so I included it.
A new version of this scenario was uploaded on Fri Dec 16 04:04:55 UTC 2011
Development continues.. also a request for the source code was made so I included it.
Instead of working on my game today I made a demo video of the gameplay and put it on youtube you can see it [url=http://www.youtube.com/watchv=Jdze5zQrmxs&feature=youtube_gdata] here [/url] if you wanted to see how the gameplay works.
I don't know if this is a glitch or intentional, but if you are facing left and start tapping the shoot key as fast as you can, there is continuous fire. if you are facing right, when you tap the shoot key quickly you can only shoot three bullets quickly then there is a delay D:
Like some other things in there, it is part glitch and part intentional. The origonal Megaman games, if I remeber correctly, only allowed 2 projectiles to be on the screen at one time. I made it 3 for my scenario, but sometimes if you are shooting an enemy or shoot to the left, the projectiles disappear fast enough for there to be continous fire. Right now the game mostly keeps the character in the lower left portion of the screen. Ultimately, I plan to have the screen position itself a bit dfferently in different parts of a level, but I haven't added it yet.
You ever see "The Men who stare at goats?" Ofc if the CIA wanted to buy my game to interrogate terrorists I would happily sell, the govt can pay pretty well sometimes. That aside if it is too hard to play I don't mind toning it down in future updates. Ofc I can beat the second level without getting hit ..well, some of the time...
A new version of this scenario was uploaded on Fri Dec 30 22:18:42 UTC 2011
New Level
Oh sure. I'll upload it. Haven't worked on it in a while, kinda shelved it because I have been so busy. Hopefully I'll get back to it and finish it before I forget how I did everything! I'll see.
A new version of this scenario was uploaded on Sun Apr 01 05:23:43 UTC 2012
Still unfinished. Just releasing the source code for a request.
Here's the source code, the game is still unfinished, it's kinda on the shelf right now. The code might be a little confusing, but have a look and see what you can make of it if you want. Not all the code is that elegant either, but it kinda works for the most part!
Nice! This is actually pretty cool! I'm currently working on a Megaman EX scenario, and right now I'm re-writing a LOT of old horrible code. It's so far going good, but It needs some more work. Ultimately, it's going to be an actual game like this one, but I'm not there yet.
Thanks Entity! Good luck with your game. I always meant to come back to this but the old code is too unorganized and cryptic for me to jump back in without more effort than I want to spend. I would recommend looking into some open source game development libraries or frameworks in whichever language you like if you are serious about making a game, (there's gotta be a bunch) and working with open sourced code will help you become a good programmer. I'm getting there, I feel like!
I'm purposely making the game on the greenfoot website so it is easily accessible (and it's the only programming software I'm good with currently). Also, I would like to make a public level editor that uses userInfo() to store the map data. Great huh? I'll have to refresh myself with how to write to files so I can make the levels have a LOT of data storage if you download it (basically the public level editor will be the one I use to develop the game), but it should turn out fine.
Right now, I'm currently working on the final touches of the XBuster, and them I'm going to move on to wall jumping and dashing (it's the wall jumping I'm most worried about though). I should actually have it ready to present within this month (the alpha version with the level editor that is). Let's hope it goes well!
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