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Greenfoot back

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danpost
danpost presents ...

2011/10/26

Total Infestation

Growing movers will eventually trap themselves. Click on body segments to split movers by creating a new head. Single heads get removed. Clicking on a head removes it and all of its body segments. Try to fill grids. The size of the grid increases by level.
Basically, the fewer the clicks, the better you did!

A few notes: first, try not to destroy blocks of segments that do not have holes in them; second, the smaller the snakes you create by clicking, the more growth you can usually achieve for the one click. Also, try to keep your blocks retangular, or at least without any singly wide inlets where a head can get into with no way out. It is a good situation, when you leave a single-wide circular path where the snake must continually run around it while growing until it fills the path.

Suprisingly enough, this scenario only uses two different actor classes; the Snake class for the Grid world, and the Button class for the Menu world.

3356 views / 9 in the last 7 days

1 vote | 0 in the last 7 days

Tags: mouse game snake danpost

This scenario is a member of: Games by danpost


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A new version of this scenario was uploaded on Sat Jan 07 11:08:03 UTC 2012 Adjusted for site.
A new version of this scenario was uploaded on Sat Jan 07 11:35:19 UTC 2012 Made levels. Fill each grid in fewest clicks.
programmer22programmer22

2012/1/31

game is crazy ( in a good way)
A new version of this scenario was uploaded on Sun Jul 01 07:45:50 UTC 2012 Added menu and score saving/stats.
A new version of this scenario was uploaded on Sun Jul 01 14:22:14 UTC 2012 Atttempt to correct UserInfo score value.
A new version of this scenario was uploaded on Sun Jul 01 18:20:50 UTC 2012 Re-instated head clicking, which removes it and all of its body segments. Level failed if no snakes remain.
I don't get what you do. I just clicked around and finished level 1 with a score of 258.
danpostdanpost

2012/7/2

A score of 258 on the first level means you clicked 14 times to fill the grid. By clicking strategically (choosing the right segments to click on, which can require some guesswork), you can fill the grid with less clicking; thereby, improving your score for that level. Level one can easily be filled with an average of 5 to 8 fairly well placed clicks. I will add some strategy suggestions to the description.
A new version of this scenario was uploaded on Wed Jul 04 12:39:09 UTC 2012 Attempt at fixing scoring glitch.
danpostdanpost

2012/7/4

This is my first attempt at using the UserInfo class. Please, do not hesitate to present any issues, make any comments or suggestions, or ask any questions. Oh ... and Happy Independence Day to all !!

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