A new version of this scenario was uploaded on 2025-09-17 13:58:03 UTC
graphics tweaks
A new version of this scenario was uploaded on 2025-09-17 14:18:01 UTC
The "click for more" high scores will now show today and yesterday's top 10 instead of just 5. Day 3 and 4 still show 5.
A new version of this scenario was uploaded on 2025-09-17 14:24:22 UTC
much better performance loading scores - now caches properly
A new version of this scenario was uploaded on 2025-09-17 15:17:55 UTC
small fixes
A new version of this scenario was uploaded on 2025-09-17 15:29:26 UTC
fixes to transparency of preview blocks
A new version of this scenario was uploaded on 2025-09-17 16:01:04 UTC
Sound effects are live - with a button to turn them off (and you might want to ... they need some work). Please continue to send me bug reports! Comment here or email me jordan.cohen @ yrdsb (d.o.t) ca
A new version of this scenario was uploaded on 2025-09-17 16:02:57 UTC
volume adjustments
A new version of this scenario was uploaded on 2025-09-18 12:20:58 UTC
Major upgrade to the Piece Choosing Algorithm. Should now offer a lot more opportunities to set up multi-line and more interesting puzzles as the game progresses. I also tried to fix the strange dragging behaviours that people were experiencing using touchpads - please comment or email me feedback!
New high scores are not working - not sure why - working on it.
A new version of this scenario was uploaded on 2025-09-18 12:36:07 UTC
Hopefully patched the "no high scores showing" and for those whose high score is missing, if you play one more time, your old scores should be restored (they are still in the data, just being ignored by the server call due to having a 0 in the "score" field (which is currently unused, but apparently still important!)
A new version of this scenario was uploaded on 2025-09-18 12:52:11 UTC
Once again, proper seeded random has been fixed and the daily game should be consistent.
A new version of this scenario was uploaded on 2025-09-18 13:48:33 UTC
A new version of this scenario was uploaded on 2025-09-18 13:53:07 UTC
New algorithm testing under "Classic Game"
A new version of this scenario was uploaded on 2025-09-18 14:49:59 UTC
Please try the Classic Game and let me know what you think of the Algorithm! It's much improved in terms of creating interesting situations, but I'm not sure if it's too easy/hard.
A new version of this scenario was uploaded on 2025-09-18 16:52:50 UTC
Updated algorithm in Classic Game (not Today's Game) to V9.1, should add some much needed spice without being overly difficult until higher scores (or higher hand counts)
A new version of this scenario was uploaded on 2025-09-18 16:54:22 UTC
just a new screenshot
A new version of this scenario was uploaded on 2025-09-18 19:53:15 UTC
A new version of this scenario was uploaded on 2025-09-19 12:31:24 UTC
new algorithm is live - feedback is welcome!
A new version of this scenario was uploaded on 2025-09-19 12:44:11 UTC
A new version of this scenario was uploaded on 2025-09-19 13:08:04 UTC
Only scores from "Today's Game" should show up on the leaderboard from now on, as intended. (Later, there will be an overall leaderboard for Classic, or at least that's my play atm)
A new version of this scenario was uploaded on 2025-09-19 13:14:22 UTC
visual and code cleanup
A new version of this scenario was uploaded on 2025-09-19 14:03:02 UTC
took down today's game for a minute to tweak that algorithm because right now difficulty gets stuck at 0!
A new version of this scenario was uploaded on 2025-09-19 17:07:03 UTC
Put back an old algorithm (V83) while I figure out what went wrong with the new one. Daily game should be back online
A new version of this scenario was uploaded on 2025-09-19 17:08:25 UTC
text fix
A new version of this scenario was uploaded on 2025-09-19 20:56:07 UTC
new algo test - daily game might try to kill you so be careful!
A new version of this scenario was uploaded on 2025-09-20 16:22:52 UTC
A new version of this scenario was uploaded on 2025-09-20 16:58:29 UTC
testing to fix mobile again
A new version of this scenario was uploaded on 2025-09-20 17:05:18 UTC
Should now work on phones again (still not ideal - mouse is better - but trying to improve block dragging on phones just for fun)
A new version of this scenario was uploaded on 2025-09-20 18:15:04 UTC
Dragging issues should hopefully be fixed now, and drags should be a lot more enjoyable on mobile (because now the block shifts upward when you start dragging it)
A new version of this scenario was uploaded on 2025-09-20 18:22:34 UTC
A new version of this scenario was uploaded on 2025-09-20 18:26:05 UTC
Added "super users" who will be able to see the debug logs - ask me if you'd like to be added to help tweak the algos :)
A new version of this scenario was uploaded on 2025-09-20 18:36:13 UTC
more dragging fixes...
A new version of this scenario was uploaded on 2025-09-20 18:58:18 UTC
MORE drag testing
A new version of this scenario was uploaded on 2025-09-20 19:08:29 UTC
There is now a slider to control offset - so if you're on a touch screen you can see the piece, but now you can also turn it if if you play with a mouse and prefer it that way.
A new version of this scenario was uploaded on 2025-09-20 21:54:54 UTC
If you encounter issues with the mouse getting stuck (likely only if you are using a trackpad instead of a mouse, or using a touch screen) try the new mouse unstuck feature (it will make a piece return to the tray if any drag doesn't end after the number of seconds you set).
A new version of this scenario was uploaded on 2025-09-21 19:11:17 UTC
Huge update... New text output system, new control panel, additional mouse/touch pad settings and more! Probably bugs too ...
A new version of this scenario was uploaded on 2025-09-21 19:16:59 UTC
bug fixes
A new version of this scenario was uploaded on 2025-09-21 21:49:27 UTC
bug fixes ... in progress
A new version of this scenario was uploaded on 2025-09-22 00:46:19 UTC
A new version of this scenario was uploaded on 2025-09-22 01:07:50 UTC
performance fix
A new version of this scenario was uploaded on 2025-09-22 01:17:04 UTC
performance fix, v2
A new version of this scenario was uploaded on 2025-09-22 15:43:46 UTC
A new game mode ... The Cartographer... Still a work in progress but you can see the idea.
A new version of this scenario was uploaded on 2025-09-22 17:16:28 UTC
A new version of this scenario was uploaded on 2025-09-22 19:35:46 UTC
more blocks
A new version of this scenario was uploaded on 2025-09-22 19:59:02 UTC
performance fix part 1
A new version of this scenario was uploaded on 2025-09-22 21:20:34 UTC
performance fix, part 2
A new version of this scenario was uploaded on 2025-09-22 21:35:02 UTC
transparency fix, hopefully
A new version of this scenario was uploaded on 2025-09-22 21:46:49 UTC
performance fixes, part 3
A new version of this scenario was uploaded on 2025-09-22 22:01:17 UTC
...4...
A new version of this scenario was uploaded on 2025-09-23 13:04:33 UTC
DebugUsers now have "God Mode" in Test Game to try out new features.
2025/9/18