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Greenfoot back

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sjf36
sjf36 presents ...

2008/11/7

lifeSim

Much improved on last version.

Entities will multiply and die along to a similar set of rules to Conway's original. Except that orange entities can turn blue ents into orange :) needs a few more problems ironed out but its operational.
Orange will almost certainly always "win", due to the bugs left in.

Added: random chance for mutation to occur when a new entity is spawned: you'll see black/grey ones appear, and possibly blue/orange from orange/blue cells :)
Added: improved graphics

Sam

2606 views / 40 in the last 7 days

Tags: simulation codepoint-08-general

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A new version of this scenario was uploaded on Fri Nov 07 12:36:43 UTC 2008
A new version of this scenario was uploaded on Fri Nov 07 12:54:18 UTC 2008
A new version of this scenario was uploaded on Mon Nov 10 03:07:00 UTC 2008
A new version of this scenario was uploaded on Mon Nov 10 03:20:14 UTC 2008
sjf36sjf36

2008/11/10

Please note : I've fixed the slow execution problem. I'm pretty sure it was to do with the GreenfootImage class (initialising it a million billion times is silly).
A new version of this scenario was uploaded on Mon Nov 10 15:51:52 UTC 2008
NintoNinto

2009/4/1

Nice! \:

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