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KIITAKII presents ...


Aerial Assault: Dogfights

2 Players fight against each other in the sky, the goal is to destroy the other player with Guns and Missiles.

• Each Player Starts with:
- 100 Health Points
- 250 Ammo (Bullets for Gun)
- 2 Missiles
- 5500 Fuel Points (depletes at ~61 Fuel Points per Second)

• An aircraft moves at Speed 3,
- by holding [W] (for Player 1) or [I] (for Player 2), the Speed is gradually increased up to 11 (which is very fast)
- the Longer those keys are pressed, the more the speed is increased, however, the Fuel depletion rate increases to 244 Fuel Points
Depleted per Second
- when those keys are not being pressed, the Speed slowly drops back down to 3, along with the fuel depletion rate
• *WARNING* if Fuel reaches 0, the Aircraft explodes, so use fuel conservatively!

• 1 Bullet Deals 5 Damage to an Aircraft, 1 Ammo = 1 Bullet
- When an Aircraft is hit by a Bullet, a 'ping' sound plays to signal damage
- Bullets don't have infinite range, so a Player needs to get somewhat close for the Gun to be effective
- Bullets travel approximately half of the World's Width

• 1 Missile Deals 90 Damage to an Aircraft, so watch out as Missiles can quickly end a game!!
- Missiles move quickly at Speed 8 and last approximately 4 seconds
- An explosion sound plays when an Aircraft is struck with by a Missile
• How to Defeat a Missile?
- Using Flares (Q for Player 1, U for Player 2). Flares will cause Missiles to switch their primary target from the other Aircraft to flares.
*NOTE* Flares from anywhere will attract a Missile; this means that a Player's Missile can be defeated with that same Player's flares.
*NOTE* Flares will NOT protect from Head-on Missile shots as Flares are deployed from the REAR of the Aircraft
- Speeding Up past Speed 8, the Missile can't keep up

• Once the Health Points reach 0, the Aircraft Explodes and an Explosion sound is played... but occasionally, Tom's scream is played instead
- After an Aircraft is defeated, the board is reset, and the survivor gains 1 point, and then a new round is started. (There are infinite rounds; play until bored!)

• In a Dogfight (a close Fight between Aircraft), it doesn't matter who was Destroyed first; it matters who survives.
- For example, if Player 1 shoots down Player 2, but then Player 1 is destroyed by Player 2's Missile, Nobody gains a point

Player 1 (Blue) - Stats appear in Top Left:

W - Increase Speed
A - Turn Left
S - Fire Gun
D - Turn Right
Q - Flares
E - Fire Missile
Player 2 (Red) - Stats appear in Bottom Left:

I - Increase Speed
J - Turn Left
K - Fire Gun
L - Turn Right
U - Flares
O - Fire Missile

• *WARNING* Do not click Reset while ANY key is being pressed, this may cause bugs such as:
- Guns, Flares, and Missiles being used all the time, without pressing its Key
- Automatic and Indefinite Speed Increase to 11
- Aircraft is stuck in an infinite turn
• To fix this, Refresh the Page (: Command+r | Other: Control+r)

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Tags: game action 2player duel jets

This scenario is a member of: Aerial Assault: Collection

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A new version of this scenario was uploaded on 2022-03-13 01:34:16 UTC
A new version of this scenario was uploaded on 2022-03-13 16:45:03 UTC
A new version of this scenario was uploaded on 2022-03-19 05:55:52 UTC


*UPDATE* Added Infinite Rounds and Scoreboard
A new version of this scenario was uploaded on 2023-01-20 03:23:59 UTC - Increased Health by 450% [ 100 -> 550] - Increased Gun Ammo by 60% [250 -> 400] - Increased Fuel points by 82% [5500->10,000] - Reworked Missiles: • Damage increased by 22% [90 -> 110] • Decreased Pre-Lock Speed by 40% [7->5] • Increased Post-Lock Speed by 50% [ 8->12] • Decreased Missile tracking effectiveness • Missiles dissapear when touching the edge • Missiles have smoke trails (just VFX) • Missiles are now in infinte quantity but need time to reload • Missiles now have lock tones, Blue missile plays a short, high-pitched "beep" when locked, Red Missile plays a constant, low-pitched "beep" sound when locked - Reworked Bullets (Gun) • Decreased range by 40% • Increased damage by 200% [5 -> 15] • "Ping" sound removed to reduce lag

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