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Comments for Castle

Return to Castle

A new version of this scenario was uploaded on Mon Oct 13 01:09:57 UTC 2008
A new version of this scenario was uploaded on Mon Oct 13 01:13:15 UTC 2008
davmacdavmac

2008/10/13

Nice little game! Have you considered entering it into Codepoint?
A new version of this scenario was uploaded on Mon Oct 13 17:42:12 UTC 2008
A new version of this scenario was uploaded on Mon Oct 13 18:51:44 UTC 2008
davmacdavmac

2008/10/14

I got to level 7. Taking out an AT-AT walker using nothing but bows and arrows is quite satisfying.
pollepolle

2008/10/14

I guess the republic has found out a way to clone Robin Hood... What level do I have to get to if I want to shoot the Death Star?
mikmik

2008/10/14

Level 10... I like it.
mjrb4mjrb4

2008/10/14

Got to level 9...
davmacdavmac

2008/10/15

Ok, I got to level 14. Then it got a bit crazy. The key to success is mathematics. Speed increases are always worthwhile due to the way the firing delay is calculated (but should be balanced with adding a few archers and maybe upgrading the damage once or twice). Once you've maxed out your firing speed, it's choosing between buying a new archer and upgrading the damage which is the trick. It's a question of value: The value of an archer is (current damage / archer price). The value of a damage upgrade is (5 * number of archers / upgrade price). Whichever has the best value is the one you should buy. (The 5 in the latter calculation is because a damage upgrade increases damage by 5). Still no death star in sight...
JL235JL235

2008/10/15

I really like the idea and gameplay behind this. I think the look and interface though is letting it down. It could be a really nice proper web game if had a better look.
A new version of this scenario was uploaded on Fri Oct 17 04:07:25 UTC 2008
davmacdavmac

2008/10/17

The new look is great! I'd personally love it if sound was added as well. And perhaps a bit of animation (if the walkers actually walked, for instance, rather than just moving along). But it's already quite impressive!
mikmik

2008/10/17

Great job on the look of the buttons!
hassanhassan

2008/10/17

i got level 2, but how to play?
pollepolle

2008/10/17

It got a lot more difficult now. Especially in the beginning it depends a lot on how lucky you are with the enemies approach. To hassan: you use the mouse to buy upgrades, but I guess you now that since you got to level 2. The trick is to figure out which upgrades to buy at which time. Davmac wrote a bit about that in his post.
A new version of this scenario was uploaded on Sun Oct 19 03:29:14 UTC 2008
RHE_THSRHE_THS

2008/10/22

I think I got to level 18. I scrolled down and the screen got messed up so i couldn't tell. But there were 5 of those huge goliath things charging at a time, and i died. XD
zoviskzovisk

2008/10/23

Way to go Nervsam... Awesome Game!
A new version of this scenario was uploaded on Fri Oct 24 05:00:38 UTC 2008
A new version of this scenario was uploaded on Fri Oct 24 05:25:23 UTC 2008
kenshinakhkenshinakh

2008/10/24

nice job! I got to 30, but it appears that after level 20, things get really hard. Maybe make the later levels become harder but at a slower rate?
mikmik

2008/10/24

I really like the lightning effect - cool!
A new version of this scenario was uploaded on Fri Nov 14 00:43:55 UTC 2014
songgh1999songgh1999

2014/11/14

awesome!