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Comments for Trash Clash Royale

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Game/maniacGame/maniac

2021/5/6

I won :)
A new version of this scenario was uploaded on 2021-05-06 21:51:25 UTC 0.1 Update : -fixed bullets not firing correctly towards enemies -minor bug fixes
Roshan123Roshan123

2021/5/7

U r the only one who implements the exact same mechanism with no errors.
GbasireGbasire

2021/5/7

Haha thanks Roshan
A new version of this scenario was uploaded on 2021-05-07 23:27:16 UTC 0.2 Update : -added the archer, a new ranged troop -fixed problem where troops attacking a tower would change their target if an enemy showed up -fixed troops being able to cross the river -minor bug fixes
A new version of this scenario was uploaded on 2021-05-09 16:07:02 UTC 0.3 Update : -added the giant, a melee troop that only attack buildings and towers -fixed bug where troops were stuck on the bridge -fixed image sprites being set in reverse order, making troops look like theyre walking and attacking backwards
A new version of this scenario was uploaded on 2021-05-09 16:30:00 UTC 0.3.1 Patch : -giants are now working properly -fixed bug where enemy AI couldn't spawn giants -fixed bug where troops would think they're battling when they're not -minor bug fixes
A new version of this scenario was uploaded on 2021-05-09 18:04:00 UTC 0.3.2 Patch : -fixed glitch where players were able to select multiple troops, making players pay for one troop despite placing many more
A new version of this scenario was uploaded on 2021-05-10 21:21:32 UTC 0.4 Update : -added the fireball, the first spell of the game -the fireball deals zone damage -troops you select will stay selected -you can now deselect a troop by pressing right click -minor bug fixes
A new version of this scenario was uploaded on 2021-05-10 21:24:25 UTC 0.4 Update : -added the fireball, the first spell of the game -the fireball deals zone damage -fixed bug where troops changed target while in the middle of a fight -minor bug fixes
A new version of this scenario was uploaded on 2021-05-11 21:22:34 UTC 0.4.1 Patch : -added random card rotation -cards you can play are randomized and the next card will be shown at the right -minor bug fixes
A new version of this scenario was uploaded on 2021-05-11 21:23:11 UTC 0.4.1 Patch : -added random card rotation -cards you can play are randomized and the next card will be shown at the right -minor bug fixes
A new version of this scenario was uploaded on 2021-05-12 16:19:21 UTC 0.5 Update : -added the spear goblin, a ranged troop that is fast and do little damage -you can now deselect a troop by clicking again on the card -minor bug fixes
A new version of this scenario was uploaded on 2021-05-12 21:43:56 UTC 0.5.1 Patch : -fixed bug where spear goblin card was impossible to get in next card -minor bug fixes
A new version of this scenario was uploaded on 2021-05-13 22:40:11 UTC 0.6 Update : -added health bar for troops -added the baby dragon, the first air troop, that cannot be targeted by melee troops -the baby dragon deals zone damage -cleaned code of some classes -minor bug fixes
A new version of this scenario was uploaded on 2021-05-15 11:08:55 UTC 0.7 Update : -added the cannon, the first building unit of the game, that only targets ground troops -added the skeleton, that have small hp -balanced damage and hp of troops -minor bug fixes
A new version of this scenario was uploaded on 2021-05-15 11:13:56 UTC 0.7 Update : -added the cannon, the first building unit of the game, that only targets ground troops -added the skeleton, that have small hp -balanced damage and hp of troops -minor bug fixes
A new version of this scenario was uploaded on 2021-05-20 19:47:35 UTC 0.8 Update : -added the golem, a super tank unit that splits into 2 golemites and deals zone damage when killed -you now can't have the same card 2 times on the board -you can know change the selected troop by clicking on another card -fixed distance calculations -moved code from units, projectiles, cards and towers to superclasses to improve efficiency -balanced unit damage and health -minor bug fixes
A new version of this scenario was uploaded on 2021-05-21 15:04:01 UTC 0.8.1 Patch : -fixed spell and building cards being removed when selecting them and then selecting another card -minor bug fixes
A new version of this scenario was uploaded on 2021-05-21 15:05:23 UTC -fixed spell and building cards being removed when selecting them and then selecting another card -minor bug fixes
A new version of this scenario was uploaded on 2021-05-21 16:24:00 UTC web testing
A new version of this scenario was uploaded on 2021-05-21 16:27:58 UTC web testing
A new version of this scenario was uploaded on 2021-05-21 16:31:01 UTC web testing
A new version of this scenario was uploaded on 2021-05-21 16:32:55 UTC web testing
A new version of this scenario was uploaded on 2021-05-21 16:35:40 UTC web testing
A new version of this scenario was uploaded on 2021-05-21 16:38:02 UTC web testing
A new version of this scenario was uploaded on 2021-05-21 16:39:37 UTC web testing
A new version of this scenario was uploaded on 2021-05-21 16:42:46 UTC web testing
A new version of this scenario was uploaded on 2021-05-21 18:12:56 UTC web testing
A new version of this scenario was uploaded on 2021-05-21 18:15:39 UTC web testing
A new version of this scenario was uploaded on 2021-05-21 21:33:42 UTC 0.8.2 Patch : -added main game menu screen -changed scenario thumbnail -minor bug fixes
A new version of this scenario was uploaded on 2021-05-22 12:36:52 UTC 0.8.3 Patch : -fixed bug where enemy spells weren't launching properly -lowered music volume -minor bug fixes
Auzz1eAuzz1e

2021/5/23

Trash game
GbasireGbasire

2021/5/24

Of course Auzz1e
A new version of this scenario was uploaded on 2021-06-11 15:55:30 UTC 0.9 Update : -added difficulty menu, which lets you decide the game difficulty -fixed baby dragon not being able to damage king tower -minor bug fixes
A new version of this scenario was uploaded on 2021-06-17 14:48:16 UTC 1.0 Update : -you can now choose your deck before playing the game -added double elixir at 1 minute before the end of the game -added a timer, which shows when the game will end -added a new end screen for when you lose, win or end on a draw -minor bug fixes
A new version of this scenario was uploaded on 2021-06-17 14:51:26 UTC 1.0 Update : -you can now choose your deck before playing the game -added double elixir at 1 minute before the end of the game -added a timer, which shows when the game will end -added a new end screen for when you lose, win or end on a draw -minor bug fixes
A new version of this scenario was uploaded on 2021-06-19 10:57:20 UTC 1.0.1 Patch : -changed the deck builder so it's better and cleaner, and you can remove cards from your deck -minor bug fixes
A new version of this scenario was uploaded on 2021-06-19 11:25:24 UTC 1.0.2 Patch : -fixed end screen creating hundreds of objects instead of 1 -minor bug fixes
A new version of this scenario was uploaded on 2021-06-19 11:41:22 UTC 1.0.3 Patch : -fixed game being too little sized -fixed enemy spawning enemies after losing or winning
A new version of this scenario was uploaded on 2021-06-20 20:32:40 UTC 1.1 Update : -added the mini pekka, a mini tank unit that deals high damage and costs 4 elixir -fixed bug where a card wouldn't switch when the ghost troop has been changed to another card and then switched back to this card, and the troop had been placed on the map
Better if u would add scoreboard class. More time the user takes to defeat, less would be his rank. Nice implementation tough!
yooooooooooooooooooooooooooooooo this is so sick my brudda lets goooo no cap
GbasireGbasire

2021/6/22

thanks hahaha
A new version of this scenario was uploaded on 2021-06-23 16:07:31 UTC 1.2 Update : -added a new spell, the poison, that deals damage over time -changed the way spells deal damage
can you add hog rider next?
eboy600eboy600

2021/6/25

yeah