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Comments for World of Tanks 2d

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A new version of this scenario was uploaded on 2020-09-05 15:47:37 UTC Fixed a small game bug related to the new physics.
A new version of this scenario was uploaded on 2020-09-05 16:30:05 UTC Fixed small game bugs with new physics.
A new version of this scenario was uploaded on 2020-09-05 17:19:56 UTC Fixed small game bugs with new physics.
A new version of this scenario was uploaded on 2020-09-05 17:25:56 UTC Fixed small game bug with new physics.
RcCookieRcCookie

2020/9/6

Is it on purpose that the yellow point that is at the location of the mouse is visible?
No, it's like replacing the mouse, in many games the cursor changes to a more suitable graphics for the game, I tried to do the same))
RcCookieRcCookie

2020/9/8

You can also make that dot transparent, the collisions work nevertheless
Okay, I will think about this idea, but I plan to almost completely change the schedule, including this point.
Graphics*
A new version of this scenario was uploaded on 2020-09-09 12:19:13 UTC Fixed a small game bug with new physics.
A new version of this scenario was uploaded on 2020-09-09 17:46:45 UTC Fixed a small game bug with new physics.
A new version of this scenario was uploaded on 2020-09-10 13:04:17 UTC Fixed small game bugs.
A new version of this scenario was uploaded on 2020-09-11 12:37:43 UTC Fixed game bugs.
RcCookieRcCookie

2020/9/11

You could use SmoothMover to allow movement with small rotations. You can import it by rightclicking onto the background of the class panel in Greenfoot and selecting 'Import'. Then just extend from it and you can use double coordinates.
Why do I need it? I like everything as it is))
A new version of this scenario was uploaded on 2020-09-12 11:51:31 UTC Fixed small game bug.
The fact is that I don't need to move objects at a distance of the double value, I just need normal movement)
A new version of this scenario was uploaded on 2020-09-12 15:24:44 UTC Improved the mechanics of ramming the tank, added the mechanics of "randomness". Fixed small game bugs.
A new version of this scenario was uploaded on 2020-09-12 15:27:25 UTC Fixed small game bug.
A new version of this scenario was uploaded on 2020-09-12 18:07:11 UTC Fixed small game bugs. Improved algorithms. Added more informative labels.
A new version of this scenario was uploaded on 2020-09-12 18:19:24 UTC Fixed small game bugs.
A new version of this scenario was uploaded on 2020-09-13 08:18:23 UTC Fixed small game bug.
A new version of this scenario was uploaded on 2020-09-13 09:18:42 UTC Fixed small game bug.
A new version of this scenario was uploaded on 2020-09-13 15:30:22 UTC Fixed small game bug.
RcCookieRcCookie

2020/9/14

I don’t mean it to move slower or anything, but if you move like 2 pixels per frame right now, you can only turn in 22.5 degrees steps, even if it looks smooth
Sorry, I didn't fully understand your point, can you please clarify?
A new version of this scenario was uploaded on 2020-09-14 11:55:24 UTC Improved graphics.
RcCookieRcCookie

2020/9/14

Let’s say your moving speed is 10 pixels per frame. If your tank has a rotation of 10 degrees, it would move 9.8 -> rounded to 10 pixels to the right and 1.7 -> rounded to 2 pixels down, resulting in a real move with the angle of about 12 degrees. If you again have a rotation of 10 degrees but only move 1 pixel, the tank will move 0.98 -> rounded to 1 pixel to the right and 0.17 -> rounded to 0 pixels down. In other words, your tank will just move straight, even if you move 1 pixel 10 times. What smooth moving does is saving the exact location you are theoretically at and displaying the rounded value. So if you move 10 times 1 pixel, it will have the same result like moving 10 pixels once, no matter at what angle.
And, I understand, I will definitely do it, because I noticed this problem a long time ago, thank you for the hint)))
Roshan123Roshan123

2020/9/14

Hey Rc cookie can you tell me why my scenario is lagging(plz explain me in the most easiest words) https://www.greenfoot.org/scenarios/26460
Roshan123Roshan123

2020/9/14

Its less then 2 mb
Roshan123Roshan123

2020/9/15

hey kostya can u plz tell me how ur buildings behave as a wall in gmail when tank touches buildings , it perfectly behaves as a wall and also tell me is it easy or it needs a lot of coding
No, it's not very difficult)
Roshan123Roshan123

2020/9/15

Ok ai master now i don't need any explanation Thanks for the reply
A new version of this scenario was uploaded on 2020-09-15 13:17:49 UTC Fixed small game bug with physics.
))
Roshan123Roshan123

2020/9/16

hey kostya, now my game lag is fixed ( dawn of tanks) now plz try it and also tell me your's brother suggestions ask him about my scenario
A new version of this scenario was uploaded on 2020-09-17 11:52:23 UTC Improved tank ram attack mechanics.
A new version of this scenario was uploaded on 2020-09-17 12:16:20 UTC Foxed small game bug.
Goku555Goku555

2020/9/17

I like tanks game a lot Ur scenario is better than Roshan123 Sorry roshan123 but i m telling the truth If u r angry then i should tell something real about me that I don't know how to make games like u both made I like Ur both games becaz its based on tank games Try making some others games like this
Roshan123Roshan123

2020/9/17

@goku555 to be honest u r right
A new version of this scenario was uploaded on 2020-09-19 14:48:49 UTC Improved physics.
A new version of this scenario was uploaded on 2020-09-19 18:46:00 UTC Fixed small game bug.
A new version of this scenario was uploaded on 2020-09-23 18:45:33 UTC Fixed a small game bug with physics.
Just_inJust_in

3 days ago

Can I download this???
Just_inJust_in

3 days ago

Need it for school
Roshan123Roshan123

2 days ago

Plz check the mail.....
Kostya20052011Kostya20052011

2 days ago

Just_in sorry, I can't download the game yet, but I may add this feature in the future)
Kostya20052011Kostya20052011

2 days ago

Roshan - I remember, just while I was a little busy, don't worry, I always remember it!
Just_inJust_in

16 hours ago

Thanks