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wvStudios
wvStudios presents ...

2011/1/14

Mortide

Been working on this for a while as a side project in my intro to programming class at school.
Controls:

move left/right: arrow keys
jump: s
fire: a
de/select missiles: w

No, I didn't take someone else's idea... especially not Nintendo. Who told you that? :P
It's so small because I was originally programming it on my TI 83+ using the xLib assembly library for the graphics and some other parts of the game, but then I uploaded the game file from my calculator to the computer in order to keep from losing it and deleted it off of my device so I'd have more room for other things (it was HUGE). Unfortunately, I lost the cable used to connect the calculator to the computer, and so I can't work on that version anymore. I decided that because Greenfoot is so much more powerful than TI-Basic (even with an assembly library) that I'd try making it on the computer. And yes, it was supposed to be a Metroid game, as evidenced by the title (in case it's not obvious, it's an anagram).
It will, when it's finished, use completely original music that I wrote myself. I will not use any resources that are not my own original creations.
Pretty good so far, eh?

8240 views / 1537 in the last 7 days

11 votes | 0 in the last 7 days

Tags: game demo awesome platformer a metroid samus calculator screens demonstration

This scenario is a member of: Scenario showcase


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A new version of this scenario was uploaded on Tue Jan 18 01:39:26 UTC 2011 I have now added a health counter and health pickups. I located the sprite sheets from my 83+ version of it, so I'm going to use some of those. At least one of them is going to be in the next update.
wvStudioswvStudios

2011/1/18

PiRocks: not z80. I was coding it in ti-basic. so as a bonus, it's also faster in greenfoot ;P
PiRocksPiRocks

2011/1/18

ahh, still anything of this caliber in tibasic is even more impressive considering how difficult it is to keep up a good framerate.
PiRocksPiRocks

2011/1/18

btw I love the graphics
wvStudioswvStudios

2011/1/18

well it was pretty damn slow on the calculator, but actually it didn't run as slowly as I'd though it would. And thank you for your kind words. I worked on the graphics for a while. I actually directly copied them from the picture I have on my calculator (I didn't lose that) so it's essentially what it would have looked like on the ti screen.
A new version of this scenario was uploaded on Tue Jan 18 03:10:25 UTC 2011 new enemy added. It will become a boss, but I thought I'd showcase my calculator art skillz. one screen to the left of the starting screen. I also added health to the enemies. It takes more than one shot to kill them.
A new version of this scenario was uploaded on Tue Jan 18 21:08:02 UTC 2011 Different damage system (enemies now do different amounts of damage). Animation of Charger fixed, Ripper can no longer be killed. Press "k" to see the current dying animation
A new version of this scenario was uploaded on Tue Jan 18 23:36:10 UTC 2011 BLAH! I TAKE AWAY YOUR MISSILES! Missile capacity increase added to game. It shouldn't be too hard to find ;)
wvStudioswvStudios

2011/1/25

Also, I kind of can't code in z80 asm, so... yeah.
forbzee123forbzee123

2011/2/8

not bad at all

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