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UP / DOWN = climb/dive
SPACE = shoot
This shooter I currently work on has a performance problem - at least on my laptop. If you keep SPACE pressed, you'll probably notice that the performance diminishes greatly due to the coloured tracers.
I've discussed this problem already with Danpost (thanks to you again :-)) on
As the problem remains, he suggested posting it with the source code.
Feel free to try it out and/or improve it further. I'd be interested in your feedback, especially if you encounter the same performance problem.
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