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Comments for Dullman

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dan11dan11

2014/6/14

Cool. You should try to make it so that each ghost acts differently. Right now, after a while, all the ghosts bunch together and chase you in one group
lordhersheylordhershey

2014/6/15

you can add repulsion vectors to the ghosts so they push each other a way a bit. or if they are touching make them pick a random direction to go for a few seconds, that will make them much more dangerous.
MoGamesMoGames

2014/6/15

Thanks for these suggestions! I will keep this in mind for the next update. But you have to know that the effect that all ghosts bunch together was originally wanted to make it not that difficult.
A new version of this scenario was uploaded on Sun Jun 15 13:14:57 UTC 2014
MoGamesMoGames

2014/6/15

Ok, this update brings a little bit of improvement: -The speed was set lower for making all levels easier. -Monsters will never ever build groups. Everytime they try to build one they will automatically jump into random directions and speed up! This makes it a lot harder for you since they can even chase you faster in unexpected situations.
A new version of this scenario was uploaded on Sun Jun 15 13:25:12 UTC 2014
A new version of this scenario was uploaded on Wed Jun 25 20:25:57 UTC 2014
A new version of this scenario was uploaded on Wed Jun 25 20:27:22 UTC 2014
A new version of this scenario was uploaded on Fri Jun 27 20:06:38 UTC 2014
A new version of this scenario was uploaded on Sun Jun 29 10:34:10 UTC 2014
A new version of this scenario was uploaded on Sun Jun 29 10:46:47 UTC 2014
A new version of this scenario was uploaded on Sun Jun 29 11:37:10 UTC 2014
CooliMCCooliMC

2014/6/30

But you can cheat if you make the normal speed sloiwer in the speedbar so I would lock it so that nobody can set the speed :D
MoGamesMoGames

2014/6/30

Well, I think that everyone should be able to enjoy the game. Giving you free control over the speed adjustment means that not only pros, but also beginners can run through this game. If you wanna be challenged.. Just put up the speed regulator! (What i definitely do not recommend, since it becomes absolutely impossible then :D ) I will lock the scenario if I add a scoreboard, but I donĀ“t think that this game really needs this.
A new version of this scenario was uploaded on Tue Jul 01 19:35:44 UTC 2014 Foodpoints(Ammunition) move with different speed in each level when space is being pressed now. The harder the level, the faster the foodpoints. Try out pressing shift + space. Your foodpoints will move as fast as light! The loading screen got a meaning with this update: All background images wich previously caused laggy gameplay when catching the first foodpoint are being preloaded behind the loading screen animation. You will see that the load screen will lag a bit, but not the gameplay anymore.
A new version of this scenario was uploaded on Thu Jul 03 15:53:35 UTC 2014
A new version of this scenario was uploaded on Sat Jul 05 14:51:35 UTC 2014
dan11dan11

2014/7/6

I think that you should try to make the ghosts use each others positions to determine their own, as it is in the real pacman. They wouldn't bunch up, and they could surround the player
A new version of this scenario was uploaded on Sun Jul 13 13:07:18 UTC 2014 Counters!
A new version of this scenario was uploaded on Sun Jul 13 13:30:24 UTC 2014 Counters!
A new version of this scenario was uploaded on Sun Jul 13 13:53:46 UTC 2014 Possible to shoot single foodpoints now!
A new version of this scenario was uploaded on Mon Jul 14 16:17:39 UTC 2014 Muni will now dissappear, when it hits a monster.