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You navigate Dullman, a lookalike of Pacman, through several difficult levels. You can choose between 1, 2 and 3. Each level contains 2 worlds which wait for being mastered by you. You control Dullman with the arrows or WASD on your keyboard and move him fast/slow with Q/E. The journey begins, right after you chose your level of difficulty.
Let me tell you one thing before you begin: the startscreen is the one you will see the most. I´m serious. This game expects the impossible. You need skill and concentration. Lotsa concentration. But this is no reason to give up! Start with level 1 or the infinite level, were only a limited number of monsters can spawn and hardly ever kill you, and prepare for the ultimate level, level 3.
I programmed this game for school, where we didn´t learn everything about Greenfoot, yet. Please tell me, if you have any improvement suggestions! The descriptions for particular actions are unfortunately not in English since I´m from Germany, but I think (hope) that you understand everything. I will translate this for you if questioned.
Some usefull things to know:
-Monsters will never build groups. Everytime they try to build one they will automatically jump into random directions and speed up! This makes it a lot harder for you since they can even chase you faster in unexpected situations.
-There is a hidden bonus level between the 2 worlds of level 1. No monsters can spawn in this bonus level. Up to 70 foodpoints are spawned, forming different shapes. The chance of getting to the hidden level and not in world 2 is 50 percent.
-Monsters in level 1 are spawned in random locations. Monsters in level 2 and 3 spawn in predefined places! This means that you can develop tactics for level 2 and 3!
-Use the infinite level for training. You can try to beat your best times with the integrated timer or develop useful tactics.
-You can shoot one foodpoint after eating one or more foodpoints.


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Tags: game pacman, difficult keyboard, man, dull, schoolproject, dullman, pac, wasd,

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But you can cheat if you make the normal speed sloiwer in the speedbar so I would lock it so that nobody can set the speed :D


Well, I think that everyone should be able to enjoy the game. Giving you free control over the speed adjustment means that not only pros, but also beginners can run through this game. If you wanna be challenged.. Just put up the speed regulator! (What i definitely do not recommend, since it becomes absolutely impossible then :D ) I will lock the scenario if I add a scoreboard, but I don´t think that this game really needs this.
A new version of this scenario was uploaded on Tue Jul 01 19:35:44 UTC 2014 Foodpoints(Ammunition) move with different speed in each level when space is being pressed now. The harder the level, the faster the foodpoints. Try out pressing shift + space. Your foodpoints will move as fast as light! The loading screen got a meaning with this update: All background images wich previously caused laggy gameplay when catching the first foodpoint are being preloaded behind the loading screen animation. You will see that the load screen will lag a bit, but not the gameplay anymore.
A new version of this scenario was uploaded on Thu Jul 03 15:53:35 UTC 2014
A new version of this scenario was uploaded on Sat Jul 05 14:51:35 UTC 2014


I think that you should try to make the ghosts use each others positions to determine their own, as it is in the real pacman. They wouldn't bunch up, and they could surround the player
A new version of this scenario was uploaded on Sun Jul 13 13:07:18 UTC 2014 Counters!
A new version of this scenario was uploaded on Sun Jul 13 13:30:24 UTC 2014 Counters!
A new version of this scenario was uploaded on Sun Jul 13 13:53:46 UTC 2014 Possible to shoot single foodpoints now!
A new version of this scenario was uploaded on Mon Jul 14 16:17:39 UTC 2014 Muni will now dissappear, when it hits a monster.

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