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Blow up the world for points, but when night comes out, watch out for the zombies!
Beware the power of Trinitro!
Status: Working Game
Started: November 11, 2013 16:08 PM Pacific
Stage: Testing Beta as of 7-6-2014 4:46 PM Pacific
Version 1.0.1 Beta
Hold E move items
Swords will be automatically picked up, also the magic table parts
If you want to get rid of a sword, hold Q
Hop in the portal!
Commands you can use:
Spawns a zombie at x, y (system will ask for coordinates)
Spawns a zombie at every block. Not even I can survive that, even with an enhanced sword!
Find out the rest by yourself!
No TNT, Matches, or Sensors.
(By the way, it will take a looong time to get the portal.)
1.8.1 Alpha - May 16, 2014
(Note: This game started a long time ago, it's just it was first published here 1.8.1 Alpha. This was a game from 1.2 Alpha, and it started as a test at 0.1.)
Game would not start (good thing this was fixed!).
1.8.2 Alpha - June 4, 2014
Entering a command not registered in the game will give an error, and your computer will explode. For real.
Dying by a zombie will stop the game.
1.8.3 Alpha - June 5, 2014
*Blocks & Items
Swords have a new texture.
1.8.4 Alpha - June 7, 2014
Added command /spawnWithers. (<Facepalm>, it's Fire Bosses now!)
*Blocks and Items
Bob, Zombies, Fire Boss, Match, Sensor, Enhancement Pyre, and Fireballs have an updated texture.
1.9.1 Alpha - June 27, 2014
Added intro at the game startup.
1.9.2 Alpha - June 28, 2014
Now a warning will come up if night is falling soon.
Exiting the game via Shift + Backspace crashes the game.
The opening statement used to read "Welcome to TNT version 1.9.1 Alpha!" This was fixed.
1.0.0 Beta - July 6, 2014
Added Quick and (not so) Easy mode, or QANSE (pronounced like "cans"). Find out more in-game.
*Blocks and Items
Re-implemented dirt. Grass will grow!
1.0.1 - July 7, 2014
Your computer won't blow up after typing a command unregistered in qanse. Phew.
Welcome message bug fixed to 1.0.1.
Because of the happy Beta update, you can see the source for a bit of time!
NSC for giving ideas to me:
The huge texture changes
Other scenarios to see: