This site requires JavaScript, please enable it in your browser!
Greenfoot back

Report as inappropriate.

Kytuzian presents ...



Behold -- the epic battle between the conic sections and the polygons!

Read the in-game help for information about blocks and hazards.

I am aware you can walk into the blocks. That is intended.

More levels coming, and contact me if you are interested in designing levels. I have created a custom level designer for this game.

.jar file is available for download:

3037 views / 850 in the last 7 days

3 votes | 0 in the last 7 days

Tags: game physics battle platformer conic sections polygons

There is no HTML 5 translation of this scenario available.
View legacy version (requires Java plugin)

This scenarios uses Java features that are not available for use after conversion to HTML 5. Please try the legacy version, which requires the Java plugin to be installed.



There is a note above, I am aware you can hang onto (or roll on the bottom, as you put it) and walk into the walls. And the block sometimes you do fall too far into the blocks, but that's only happened to me once while testing, but I'll see what I can do. Just roll out of it for now.


lol who reads the discribtion :D no, sorry but that the ball goes in blocks is still kinda annoying


However, when the ball goes into the blocks, it gives you a way to not be hit by the falling lava from the stalactite which you see in some levels, or a way around the spike platforms.
A new version of this scenario was uploaded on Thu Dec 19 15:46:36 UTC 2013 Can now drop out of blocks if you wish by press either "s" or the down arrow key.
I like what you've done, if you worked on collision, it'd be even better.


with the drop option its much better :D


Thank you! Glad we could reach a compromise too.
A new version of this scenario was uploaded on Fri Dec 20 03:48:28 UTC 2013 Improved collision detection. Some background engine improvements. Many small tweaks.
A new version of this scenario was uploaded on Sat Dec 21 04:55:27 UTC 2013 Background engine tweaks for preformance and stability. Added new level. Lava now kills 2.5 times faster.
A new version of this scenario was uploaded on Thu Jan 02 11:11:40 UTC 2014 Added "You Win!" screen.

See all comments

Want to leave a comment? You must first log in.

Who likes this?

Game/maniac FlicknFlack FlyingRabidUnicornPig