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limefortheworld
limefortheworld presents ...

2009/11/4

Cyan Sphere of Doom: Galactic War and the Imperium Novum

Newest Updates
-Fixed major bugs, especially the major flaw when soldiers become stuck when attacked by a unit that they cannot attack.
-Added hot keys for basic commands: Listed
a: retreat
s: stand ground
d: advance
z: reverse attack
w: move upwards
x: move downwards
-AIs now leave garrisons when attacking, and an experimental defense code is given.
-Posterity gets a new unit.
-Major fixes in the combat system

To do
-Campaign for the series!
-Tech structures, such as oil derricks and battle labs
-Balancing the factions.
-AA capabilities for the Posterity
-EXPANSION for the game!

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Tags: game with-source ai nghs building

This scenario is a member of: Cyan Sphere of Doom Series


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A new version of this scenario was uploaded on Thu Nov 19 00:09:04 UTC 2009
A new version of this scenario was uploaded on Thu Nov 19 02:22:59 UTC 2009
A new version of this scenario was uploaded on Fri Nov 20 02:39:08 UTC 2009
A new version of this scenario was uploaded on Sat Nov 28 22:16:03 UTC 2009
A new version of this scenario was uploaded on Sun Nov 29 23:41:25 UTC 2009
davmacdavmac

2009/12/11

Hi, did you want to delete this game? You should be able to do it now.
A new version of this scenario was uploaded on Sun Dec 13 13:58:15 UTC 2009
limefortheworldlimefortheworld

2009/12/13

thanks for asking, but no. Although developing the engine was the prime interest, but continuation of the series is just as important! :)
A new version of this scenario was uploaded on Sun Dec 20 05:27:16 UTC 2009
A new version of this scenario was uploaded on Wed Dec 05 05:10:03 UTC 2012 Well, fixed and is now working with the new Greenfoot. I haven't covered core issues and such, but I have attempted to remedy the lag which I suspect is caused by the inefficient Minimap system.

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