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Comments for Stickman Adventures

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SamSkinnerSamSkinner

2009/10/31

Thank you so much, MTK, for all the help you gave me. I finally got it working and am now simply working on adding levels. :) Enjoy!
A new version of this scenario was uploaded on Sat Oct 31 03:49:51 UTC 2009
minimeminime

2009/10/31

unless you want to have the stick man to have the ability to get his head in the floors the use this private void onTheFloor()// or what ever the platforms are called { Floor a = (Floor) getOneIntersectingObject(Floor.class); if(a != null) { } else{ fall();//or what ever variable you have for falling } }
A new version of this scenario was uploaded on Sat Oct 31 18:59:43 UTC 2009
SamSkinnerSamSkinner

2009/10/31

That doesn't work though, it says that: getOneObjectAtOffset must be (int,int,Block.class), which is how I have it. It doesn't compile if I have exactly what you told me (with name changes). =\
A new version of this scenario was uploaded on Sat Oct 31 19:05:54 UTC 2009
A new version of this scenario was uploaded on Sat Oct 31 19:31:08 UTC 2009
A new version of this scenario was uploaded on Sun Nov 01 03:24:02 UTC 2009
A new version of this scenario was uploaded on Sun Nov 01 03:26:20 UTC 2009
A new version of this scenario was uploaded on Sun Nov 01 05:07:59 UTC 2009
MTKMTK

2009/11/1

minime said getOneIntersectingObject(Floor.class);, not getOneObjectAtOffset(Floor.class);
A new version of this scenario was uploaded on Sun Nov 01 15:57:07 UTC 2009
SamSkinnerSamSkinner

2009/11/1

Okay, I'll give that a try, but I've made a pretty good fix for it now. If you jump up into the block or other parts of your body other than your feet or just above your feet touch it, you should now fall down. :)
A new version of this scenario was uploaded on Mon Nov 02 00:39:39 UTC 2009
minimeminime

2009/11/2

isnt it a little off topic for codepoint :)
minimeminime

2009/11/2

not that it matters
A new version of this scenario was uploaded on Mon Nov 02 20:32:33 UTC 2009
A new version of this scenario was uploaded on Mon Nov 02 20:33:45 UTC 2009
SamSkinnerSamSkinner

2009/11/2

Haha, maybe. Oh well.
A new version of this scenario was uploaded on Mon Nov 02 21:04:16 UTC 2009
Corey_MinkCorey_Mink

2009/11/2

SAM!!! Level 8 is too hard. Tomorrow in 2nd period lets add a ninth level.
MTKMTK

2009/11/2

Level 8 is just impossible!
A new version of this scenario was uploaded on Mon Nov 02 21:58:23 UTC 2009
SamSkinnerSamSkinner

2009/11/2

Level 8 is possible. The game is supposed to get difficult, so level 8 and now level 9 which I just added are DIFFICULT!!
A new version of this scenario was uploaded on Mon Nov 02 22:31:31 UTC 2009
A new version of this scenario was uploaded on Mon Nov 02 22:37:59 UTC 2009
MTKMTK

2009/11/2

I opened the scenario in Greenfoot and again just couldn't get through level 8 until I removed those heads moving side to side. Level 9 was very difficult but I managed to get the flag in a few tries.
SamSkinnerSamSkinner

2009/11/2

Level 8 is definitely possible. I can do it every try. Players need a challenge. :)
MTKMTK

2009/11/3

Finally I did it!
SamSkinnerSamSkinner

2009/11/3

Told you it was possible. :D
A new version of this scenario was uploaded on Wed Nov 04 03:01:41 UTC 2009
plcsplcs

2009/11/4

Completed that final level after 50 tries, any plans on adding more levels? Maybe look to add more complex levels that require repeating steps?
SamSkinnerSamSkinner

2009/11/4

Congrats. :) Yeah, I am. I need some ideas for tricky levels though, any ideas? And what do you mean by multiple steps?
A new version of this scenario was uploaded on Thu Nov 05 02:57:30 UTC 2009
A new version of this scenario was uploaded on Thu Nov 05 02:59:36 UTC 2009
A new version of this scenario was uploaded on Thu Nov 05 03:08:07 UTC 2009
plcsplcs

2009/11/5

Well, yours currently just follow one way direction to finish the level (at least up until 10), maybe require the player to unlock something before they can finish (thus requiring them to go to different places and possibly repeat the same journey they just took). From the code point perspective your game is well thought out but needs more focus on the task of hand: "The environment, conservation and global warming". If you can incorporate some more elements with this focus you'll stand a better chance in the competition.
SamSkinnerSamSkinner

2009/11/5

Hm. That's a good idea. I think I could try and do that. :) You're right, I guess the only factor that applies is that it is based on paper, hah. If you can think of a specific idea for a multi-step, not too difficult to make level I'll try and put it in.
A new version of this scenario was uploaded on Thu Nov 05 22:00:17 UTC 2009
A new version of this scenario was uploaded on Tue Nov 10 02:28:46 UTC 2009
A new version of this scenario was uploaded on Tue Nov 10 02:40:28 UTC 2009
kenshinakhkenshinakh

2009/11/10

It's pretty hard game play! Are you going to somehow tie this into the theme of the contest?
SamSkinnerSamSkinner

2009/11/10

Pretty hard how? Once I've finished I will, but I still need to work on the game part of it.
kenshinakhkenshinakh

2009/11/10

Well it could just be because most of the games I play normally are rts and fps, but for me, I have trouble getting the timing right sometimes, and the jumpings too. Sometimes, I pressed jump, but I was already off the platform. And in the beginning, I kept walking into the spikes xD. I got to level 6 in like 2-3 minutes with a couple of retries. So I guess, it's decently hard and challenging. xD
SamSkinnerSamSkinner

2009/11/10

Hm, I think that is because it only detects blocks and lets you jump if your center is in line with the block. I'm not sure though, I'll try and figure it out. I'm glad it's not too hard or too easy. :)
A new version of this scenario was uploaded on Wed Nov 11 21:51:10 UTC 2009
LilpowerdudeLilpowerdude

2009/11/11

Awesome game man. Is this gonna be related to global warming later?
SamSkinnerSamSkinner

2009/11/11

Thank you very much. :) Oops, I keep meaning to uncheck that. I will once I update.
A new version of this scenario was uploaded on Fri Nov 20 04:48:43 UTC 2009