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spaceblue presents ...

2010/2/1

Tower Defense

Tower Defense.

The currency is "matter" and "antimatter".
The only way to obtain antimatter (AM) is to buy an AM Generator tower.
Click once on a tower on the right to buy. Click the menu to return to the buy screen.
Press the spawn button to generate new enemies.
Press p to pause/resume.

Credits:
Designed the map after Ninto's.
Thanks to Ninto for the awesome blast animation! (Tell me if you don't want me to use it.)

Currently, nothing happens if you lose.
Update 2/1 : new towers
2/3: Many towers fixed.
2/4: Took down faulty towers.
2/5: Towers more balanced. Damage can be seen.
2/6: More balances. "_" in names fixed. Tracking towers up!
2/7: Deselect button added.
2/9: Enemy data up when you press spawn. Laser tower price drop.
2/10: UI updates. Tips section added! New purple background. Awesome Pause animation.
2/12: Working on new Enemies. Fire tower bug fix. Stun bug fix. Fire bug fix. Star animation. Options added.
2/13: Version number to keep track of versions. Timer added. Sell button.
2/14: Ice + Stun bug fix. More options. Game Over animation. Virus towers.
2/15: Added lag control. Go to options to turn it on.
2/16: Bomb towers! Electric towers!
2/17: Electric tower bug fixes.
2/18: More tips shown.
2/19: Purple robots! Wave generation is random. (This probably isn't fair.)
2/26: New Enemies! Tell me if these are a bit too strong.
2/28: Updated the text in the textbox.

Comments are appreciated! =)

5189 views / 16 in the last 7 days

11 votes | 0 in the last 7 days

Tags: space game defense tower

This scenario is a member of: Scenario showcase, Space


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Kiersbeikiersbei

2010/3/5

Heeyy spacebluee can you help me please. I am creating a game for my coursework at college and i need to know how to get your wepeons to follow and shoot at the enimies automatically. Thanks
Sb2spaceblue

2010/3/5

To get the correct rotation for the images, I use the Math.atan2 function, which takes the location of 2 points and then returns the angle that's necessary. Then I tell the towers to rotate that amount of degrees. For the weapons to fire automatically, I have implemented a counter in each tower. This counter will count down, and when the counter reaches 0, the tower will fire, and the counter will reset to its original amount.
Kiersbeikiersbei

2010/3/6

Thanks m8 :D.. okayy the counter i have done that was quite simple but.. how would I do the Math.atan2 . . sorry I am a begginer to this and we have only learnt so much at college :( Thanks Kieran
Sb2spaceblue

2010/3/6

So for Math.atan2, to get the degree you should rotate the angle in radians, it would be: double rad = Math.atan2(enemy.getY() - getY(), enemy.getX() - getX()); Then, because this angle is radians, you'll have to convert it to a degree measure: setRotation( (int) Math.toDegrees(rad));
Math_table_thumbMathManiac

2010/3/13

The yellow aliens are the hardest 4 me.
Math_table_thumbMathManiac

2010/3/14

I lost on lvl 14.
Math_table_thumbMathManiac

2010/3/17

You should call your scenario, "Earth Defender".
No_avatarkevin

2010/3/29

well this is a very great game. I would like to see the code for the blood that the little guys give out when they take damages. also were you get your idea this game. I 'm taking a class in my school and i would like to spice is up a little bet with the counter and other things you got in this game. how come you can't download this scenario?
Math_tableMathManiac

2011/4/10

He didn't select the "Publish Scenario to Others" checkbox. That allows someone to download a folder or an archive that transforms into a folder.
374590-119941-mr-incredible_largeMrIncredible

2011/8/8

Wave : 42 Health: 17 $M: 12 $$AM: 101 :-D A really cool game. Please publish the source code ! Thanks MrIncredible

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