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MatheMagician's Comments

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wwwwwwwwwwwwwhhhhhhhhhoooooooooooooooooaaaaaaaaaaaaaa!!!!!!!!!:):):):):):):):)
The user highscore was just added there as a temporary replacement for actually coming up with something good, so I will work on it. And it is not supposed to go so fast that is something I am going to work on.
I do. Really, there is no limit built in to the game. However, if you call can(int direction); it uses the same variables described in the wombat scenario to figure out if you scroll that far out. The variables it uses to know that are the scrolly and scrollx variables at the top of the man class. You can play with these and see the result.
Like the improvements.
Thank you tenguorange90. However, the point of the engine is not just for angry birds. The point is for people to have the a base for their own games, be it angry birds, rag-dolls, etc. I merely put in the slingshot and green "pigs" to demonstrate its capabilities. I will almost certainly create an angry birds spin-off with this and will implement your suggestions.
One suggestion: when you push an orange, make it so that the wombat moves as well. Besides that, nice job!
Thanks. Its based off of my fire scenario.. I just modified the particle engine a bit.
I believe that is from the ball thinking it is on top of a block. The beeper image is larger than the ball in it so the scenario thinks it has hit something when it has it. I might fix it anyway though.